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Win32
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281ab68a8d
Maximizing a window before it is shown now works properly
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10 år sedan |
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BsBlendState.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 år sedan |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 år sedan |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 år sedan |
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BsCoreApplication.cpp
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3bd0a6c6a0
Reintroduced circular reference search for RTTI
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10 år sedan |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 år sedan |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 år sedan |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 år sedan |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 år sedan |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 år sedan |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 år sedan |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 år sedan |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 år sedan |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 år sedan |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 år sedan |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 år sedan |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 år sedan |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 år sedan |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 år sedan |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 år sedan |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 år sedan |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 år sedan |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 år sedan |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 år sedan |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsGpuParams.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 år sedan |
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BsGpuProgram.cpp
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70d6e36394
Preparing documentation for Doxygen generation
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10 år sedan |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 år sedan |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 år sedan |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 år sedan |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 år sedan |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 år sedan |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 år sedan |
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BsInput.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 år sedan |
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BsMaterial.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 år sedan |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsMaterialParam.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 år sedan |
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BsMaterialParams.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 år sedan |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 år sedan |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 år sedan |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 år sedan |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 år sedan |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 år sedan |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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10 år sedan |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsMeshRTTI.h
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1350df4605
More work on preparing documentation for Doxygen generation
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10 år sedan |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 år sedan |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 år sedan |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 år sedan |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 år sedan |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 år sedan |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 år sedan |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 år sedan |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 år sedan |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 år sedan |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 år sedan |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 år sedan |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 år sedan |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 år sedan |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 år sedan |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 år sedan |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 år sedan |
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BsRenderAPI.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 år sedan |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 år sedan |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 år sedan |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 år sedan |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 år sedan |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 år sedan |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 år sedan |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 år sedan |
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BsRendererManager.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 år sedan |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsRendererUtility.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 år sedan |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 år sedan |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 år sedan |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 år sedan |
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BsResources.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 år sedan |
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BsSamplerState.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 år sedan |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 år sedan |
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BsSceneObject.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 år sedan |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 år sedan |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 år sedan |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 år sedan |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 år sedan |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 år sedan |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 år sedan |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 år sedan |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 år sedan |
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BsTextureImportOptions.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 år sedan |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 år sedan |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 år sedan |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 år sedan |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 år sedan |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 år sedan |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 år sedan |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 år sedan |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 år sedan |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 år sedan |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 år sedan |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 år sedan |
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BsViewport.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 år sedan |