BearishSun efd471af58 Fixing and refactoring GpuParams před 9 roky
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BsLightRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block před 9 roky
BsObjectRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block před 9 roky
BsPostProcessing.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block před 9 roky
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame před 9 roky
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs před 9 roky
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs před 9 roky
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs před 9 roky
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs před 9 roky
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs před 9 roky
BsRendererCamera.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block před 9 roky
BsRendererObject.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block před 9 roky
BsSamplerOverrides.h efd471af58 Fixing and refactoring GpuParams před 9 roky