CmInputHandler.h 6.5 KB

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  1. #pragma once
  2. #include "CmPrerequisites.h"
  3. #include <boost/signal.hpp>
  4. #include "CmPoint.h"
  5. namespace CamelotFramework
  6. {
  7. enum KeyCode
  8. {
  9. KC_UNASSIGNED = 0x00,
  10. KC_ESCAPE = 0x01,
  11. KC_1 = 0x02,
  12. KC_2 = 0x03,
  13. KC_3 = 0x04,
  14. KC_4 = 0x05,
  15. KC_5 = 0x06,
  16. KC_6 = 0x07,
  17. KC_7 = 0x08,
  18. KC_8 = 0x09,
  19. KC_9 = 0x0A,
  20. KC_0 = 0x0B,
  21. KC_MINUS = 0x0C, // - on main keyboard
  22. KC_EQUALS = 0x0D,
  23. KC_BACK = 0x0E, // backspace
  24. KC_TAB = 0x0F,
  25. KC_Q = 0x10,
  26. KC_W = 0x11,
  27. KC_E = 0x12,
  28. KC_R = 0x13,
  29. KC_T = 0x14,
  30. KC_Y = 0x15,
  31. KC_U = 0x16,
  32. KC_I = 0x17,
  33. KC_O = 0x18,
  34. KC_P = 0x19,
  35. KC_LBRACKET = 0x1A,
  36. KC_RBRACKET = 0x1B,
  37. KC_RETURN = 0x1C, // Enter on main keyboard
  38. KC_LCONTROL = 0x1D,
  39. KC_A = 0x1E,
  40. KC_S = 0x1F,
  41. KC_D = 0x20,
  42. KC_F = 0x21,
  43. KC_G = 0x22,
  44. KC_H = 0x23,
  45. KC_J = 0x24,
  46. KC_K = 0x25,
  47. KC_L = 0x26,
  48. KC_SEMICOLON = 0x27,
  49. KC_APOSTROPHE = 0x28,
  50. KC_GRAVE = 0x29, // accent
  51. KC_LSHIFT = 0x2A,
  52. KC_BACKSLASH = 0x2B,
  53. KC_Z = 0x2C,
  54. KC_X = 0x2D,
  55. KC_C = 0x2E,
  56. KC_V = 0x2F,
  57. KC_B = 0x30,
  58. KC_N = 0x31,
  59. KC_M = 0x32,
  60. KC_COMMA = 0x33,
  61. KC_PERIOD = 0x34, // . on main keyboard
  62. KC_SLASH = 0x35, // / on main keyboard
  63. KC_RSHIFT = 0x36,
  64. KC_MULTIPLY = 0x37, // * on numeric keypad
  65. KC_LMENU = 0x38, // left Alt
  66. KC_SPACE = 0x39,
  67. KC_CAPITAL = 0x3A,
  68. KC_F1 = 0x3B,
  69. KC_F2 = 0x3C,
  70. KC_F3 = 0x3D,
  71. KC_F4 = 0x3E,
  72. KC_F5 = 0x3F,
  73. KC_F6 = 0x40,
  74. KC_F7 = 0x41,
  75. KC_F8 = 0x42,
  76. KC_F9 = 0x43,
  77. KC_F10 = 0x44,
  78. KC_NUMLOCK = 0x45,
  79. KC_SCROLL = 0x46, // Scroll Lock
  80. KC_NUMPAD7 = 0x47,
  81. KC_NUMPAD8 = 0x48,
  82. KC_NUMPAD9 = 0x49,
  83. KC_SUBTRACT = 0x4A, // - on numeric keypad
  84. KC_NUMPAD4 = 0x4B,
  85. KC_NUMPAD5 = 0x4C,
  86. KC_NUMPAD6 = 0x4D,
  87. KC_ADD = 0x4E, // + on numeric keypad
  88. KC_NUMPAD1 = 0x4F,
  89. KC_NUMPAD2 = 0x50,
  90. KC_NUMPAD3 = 0x51,
  91. KC_NUMPAD0 = 0x52,
  92. KC_DECIMAL = 0x53, // . on numeric keypad
  93. KC_OEM_102 = 0x56, // < > | on UK/Germany keyboards
  94. KC_F11 = 0x57,
  95. KC_F12 = 0x58,
  96. KC_F13 = 0x64, // (NEC PC98)
  97. KC_F14 = 0x65, // (NEC PC98)
  98. KC_F15 = 0x66, // (NEC PC98)
  99. KC_KANA = 0x70, // (Japanese keyboard)
  100. KC_ABNT_C1 = 0x73, // / ? on Portugese (Brazilian) keyboards
  101. KC_CONVERT = 0x79, // (Japanese keyboard)
  102. KC_NOCONVERT = 0x7B, // (Japanese keyboard)
  103. KC_YEN = 0x7D, // (Japanese keyboard)
  104. KC_ABNT_C2 = 0x7E, // Numpad . on Portugese (Brazilian) keyboards
  105. KC_NUMPADEQUALS= 0x8D, // = on numeric keypad (NEC PC98)
  106. KC_PREVTRACK = 0x90, // Previous Track (KC_CIRCUMFLEX on Japanese keyboard)
  107. KC_AT = 0x91, // (NEC PC98)
  108. KC_COLON = 0x92, // (NEC PC98)
  109. KC_UNDERLINE = 0x93, // (NEC PC98)
  110. KC_KANJI = 0x94, // (Japanese keyboard)
  111. KC_STOP = 0x95, // (NEC PC98)
  112. KC_AX = 0x96, // (Japan AX)
  113. KC_UNLABELED = 0x97, // (J3100)
  114. KC_NEXTTRACK = 0x99, // Next Track
  115. KC_NUMPADENTER = 0x9C, // Enter on numeric keypad
  116. KC_RCONTROL = 0x9D,
  117. KC_MUTE = 0xA0, // Mute
  118. KC_CALCULATOR = 0xA1, // Calculator
  119. KC_PLAYPAUSE = 0xA2, // Play / Pause
  120. KC_MEDIASTOP = 0xA4, // Media Stop
  121. KC_VOLUMEDOWN = 0xAE, // Volume -
  122. KC_VOLUMEUP = 0xB0, // Volume +
  123. KC_WEBHOME = 0xB2, // Web home
  124. KC_NUMPADCOMMA = 0xB3, // , on numeric keypad (NEC PC98)
  125. KC_DIVIDE = 0xB5, // / on numeric keypad
  126. KC_SYSRQ = 0xB7,
  127. KC_RMENU = 0xB8, // right Alt
  128. KC_PAUSE = 0xC5, // Pause
  129. KC_HOME = 0xC7, // Home on arrow keypad
  130. KC_UP = 0xC8, // UpArrow on arrow keypad
  131. KC_PGUP = 0xC9, // PgUp on arrow keypad
  132. KC_LEFT = 0xCB, // LeftArrow on arrow keypad
  133. KC_RIGHT = 0xCD, // RightArrow on arrow keypad
  134. KC_END = 0xCF, // End on arrow keypad
  135. KC_DOWN = 0xD0, // DownArrow on arrow keypad
  136. KC_PGDOWN = 0xD1, // PgDn on arrow keypad
  137. KC_INSERT = 0xD2, // Insert on arrow keypad
  138. KC_DELETE = 0xD3, // Delete on arrow keypad
  139. KC_LWIN = 0xDB, // Left Windows key
  140. KC_RWIN = 0xDC, // Right Windows key
  141. KC_APPS = 0xDD, // AppMenu key
  142. KC_POWER = 0xDE, // System Power
  143. KC_SLEEP = 0xDF, // System Sleep
  144. KC_WAKE = 0xE3, // System Wake
  145. KC_WEBSEARCH = 0xE5, // Web Search
  146. KC_WEBFAVORITES= 0xE6, // Web Favorites
  147. KC_WEBREFRESH = 0xE7, // Web Refresh
  148. KC_WEBSTOP = 0xE8, // Web Stop
  149. KC_WEBFORWARD = 0xE9, // Web Forward
  150. KC_WEBBACK = 0xEA, // Web Back
  151. KC_MYCOMPUTER = 0xEB, // My Computer
  152. KC_MAIL = 0xEC, // Mail
  153. KC_MEDIASELECT = 0xED // Media Select
  154. };
  155. enum MouseButton
  156. {
  157. MB_Left = 0, MB_Right, MB_Middle,
  158. MB_Button3, MB_Button4, MB_Button5, MB_Button6, MB_Button7
  159. };
  160. struct MouseEvent
  161. {
  162. Point coords;
  163. Point relCoords;
  164. int z;
  165. int relZ;
  166. };
  167. /**
  168. * @brief Represents a specific way of acquiring low-level input. InputManager (which provides a higher level input)
  169. * must have at least one InputHandler attached. Attach events handler to the provided signals to handle input.
  170. */
  171. class CM_EXPORT InputHandler
  172. {
  173. public:
  174. InputHandler() {}
  175. virtual ~InputHandler() {}
  176. boost::signal<void(KeyCode)> onKeyDown;
  177. boost::signal<void(KeyCode)> onKeyUp;
  178. boost::signal<void(const MouseEvent&)> onMouseMoved;
  179. boost::signal<void(const MouseEvent&, MouseButton)> onMouseDown;
  180. boost::signal<void(const MouseEvent&, MouseButton)> onMouseUp;
  181. /**
  182. * @brief Called every frame by InputManager. Capture input here if needed.
  183. */
  184. virtual void update() {}
  185. };
  186. }