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Cocoa
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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%!s(int64=13) %!d(string=hai) anos |
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Win32
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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X11
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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%!s(int64=13) %!d(string=hai) anos |
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CmApplication.h
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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CmBlendState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmBlendStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmCgProgram.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmCgProgramFactory.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmCgProgramRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmCommandQueue.h
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1098318b19
Gotten rid of thread checks for synced deferred contexts
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CmCommonEnums.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmComponent.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmComponentRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmCoreObject.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmCoreObjectManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmDeferredRenderContext.h
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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CmDeferredRenderContextFwd.h
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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CmDepthStencilState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmDepthStencilStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmFont.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmFontDesc.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmFontImportOptions.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmFontImportOptionsRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmFontManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmFontRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGameObject.h
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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CmGameObjectHandle.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGameObjectRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuBufferView.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuParamBlock.h
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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CmGpuParamBlockBuffer.h
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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%!s(int64=12) %!d(string=hai) anos |
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CmGpuParamDesc.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmGpuParams.h
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f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
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%!s(int64=12) %!d(string=hai) anos |
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CmGpuProgInclude.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuProgIncludeImporter.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuProgram.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuProgramImportOptions.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuProgramImportOptionsRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuProgramImporter.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuProgramManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuProgramParams.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmGpuProgramRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmGpuResource.h
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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CmGpuResourceData.h
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71002238ae
Added default internal buffer alloc for PixelData
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CmGpuResourceDataRTTI.h
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470c1c979b
PixelData inherits from GpuResourceData
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CmGpuResourceRTTI.h
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d0301de9c9
Starting work on better gpu resource updates
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CmHardwareBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmHardwareBufferManager.h
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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%!s(int64=12) %!d(string=hai) anos |
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CmHighLevelGpuProgram.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmHighLevelGpuProgramManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmImportOptions.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmImportOptionsRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmImporter.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmIndexBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmIndexData.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmInput.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmInputHandler.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmMaterial.h
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f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
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%!s(int64=12) %!d(string=hai) anos |
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CmMaterialManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmMaterialManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmMaterialRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmMemAllocCategories.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmMesh.h
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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CmMeshData.h
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e7f6d12486
Simplified MeshData public interface a bit
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CmMeshDataRTTI.h
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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CmMeshManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmMultiRenderTexture.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmOSCursor.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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CmOcclusionQuery.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmPass.h
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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CmPassRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmPixelBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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CmPixelData.h
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71002238ae
Added default internal buffer alloc for PixelData
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%!s(int64=12) %!d(string=hai) anos |
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CmPixelDataRTTI.h
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470c1c979b
PixelData inherits from GpuResourceData
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CmPixelUtil.h
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fb7c50e1b3
More PixelData refactor
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CmPrerequisites.h
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66f2eb6b18
Added a global engine GUI style in EngineGUI
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CmRasterizerState.h
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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CmRasterizerStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmRenderOperation.h
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267df110ea
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CmRenderStateManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmRenderSystem.h
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1098318b19
Gotten rid of thread checks for synced deferred contexts
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CmRenderSystemCapabilities.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmRenderSystemFactory.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmRenderSystemManager.h
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aa46b8b57a
Overhauled OpenGL context handling
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CmRenderTarget.h
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aeacd7b646
Ported swapBuffers so it now happens on the proper context
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CmRenderTexture.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmRenderWindow.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmRenderWindowManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmRenderer.h
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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CmRendererFactory.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmRendererManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmResource.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmResourceHandle.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmResourceHandleRTTI.h
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267df110ea
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CmResourceRTTI.h
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267df110ea
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CmResources.h
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267df110ea
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CmResourcesRTTI.h
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267df110ea
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CmSamplerState.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmSamplerStateRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmSceneManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmSceneObject.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmSceneObjectRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmShader.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmShaderRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmSpecificImporter.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmTechnique.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmTechniqueRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmTexture.h
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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CmTextureManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmTextureRTTI.h
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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CmTextureView.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmVertexBuffer.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmVertexData.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmVertexDeclaration.h
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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CmVertexDeclarationRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmViewport.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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CmWindowEventUtilities.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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stdafx.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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%!s(int64=13) %!d(string=hai) anos |
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targetver.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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%!s(int64=13) %!d(string=hai) anos |