AudioFormat.generated.cs 416 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Audio
  7. * @{
  8. */
  9. /// <summary>Valid internal engine audio formats.</summary>
  10. public enum AudioFormat
  11. {
  12. /// <summary>Pulse code modulation audio ("raw" uncompressed audio).</summary>
  13. PCM = 0,
  14. /// <summary>Vorbis compressed audio.</summary>
  15. VORBIS = 1
  16. }
  17. /** @} */
  18. }