AudioSourceState.generated.cs 545 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Audio
  7. * @{
  8. */
  9. /// <summary>Valid states in which AudioSource can be in.</summary>
  10. public enum AudioSourceState
  11. {
  12. /// <summary>Source is currently playing.</summary>
  13. Playing = 0,
  14. /// <summary>Source is currently paused (play will resume from paused point).</summary>
  15. Paused = 1,
  16. /// <summary>Source is currently stopped (play will resume from start).</summary>
  17. Stopped = 2
  18. }
  19. /** @} */
  20. }