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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /** @addtogroup Physics
- * @{
- */
- /// <summary>Determines which collision events will be reported by physics objects.</summary>
- public enum CollisionReportMode
- {
- /// <summary>No collision events will be triggered.</summary>
- None = 0,
- /// <summary>Collision events will be triggered when object enters and/or leaves collision.</summary>
- Report = 1,
- /// <summary>
- /// Collision events will be triggered when object enters and/or leaves collision, but also every frame the object
- /// remains in collision.
- /// </summary>
- ReportPersistent = 2
- }
- /** @} */
- }
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