CollisionReportMode.generated.cs 701 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Physics
  7. * @{
  8. */
  9. /// <summary>Determines which collision events will be reported by physics objects.</summary>
  10. public enum CollisionReportMode
  11. {
  12. /// <summary>No collision events will be triggered.</summary>
  13. None = 0,
  14. /// <summary>Collision events will be triggered when object enters and/or leaves collision.</summary>
  15. Report = 1,
  16. /// <summary>
  17. /// Collision events will be triggered when object enters and/or leaves collision, but also every frame the object
  18. /// remains in collision.
  19. /// </summary>
  20. ReportPersistent = 2
  21. }
  22. /** @} */
  23. }