ForceMode.generated.cs 613 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Physics
  7. * @{
  8. */
  9. /// <summary>Type of force or torque that can be applied to a rigidbody.</summary>
  10. public enum ForceMode
  11. {
  12. /// <summary>Value applied is a force.</summary>
  13. Force = 0,
  14. /// <summary>Value applied is an impulse (a direct change in its linear or angular momentum).</summary>
  15. Impulse = 1,
  16. /// <summary>Value applied is velocity.</summary>
  17. Velocity = 2,
  18. /// <summary>Value applied is accelearation.</summary>
  19. Acceleration = 3
  20. }
  21. /** @} */
  22. }