Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload hace 10 años
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality hace 10 años
BsBlendState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object hace 10 años
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 hace 10 años
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders hace 10 años
BsComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated hace 10 años
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload hace 10 años
BsCoreObject.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies hace 11 años
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies hace 11 años
BsCorePrerequisites.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsCoreRenderer.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: hace 10 años
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used hace 10 años
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsDepthStencilState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object hace 10 años
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsDrawList.h 0eecfe525d More documentation hace 11 años
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFont.h 24bfe213ef Added serialization for SceneObject transform hace 10 años
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. hace 11 años
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGameObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test hace 10 años
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens hace 10 años
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff hace 10 años
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design hace 11 años
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders hace 10 años
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuParamDesc.h d1881075fa Various fixes to Renderer hace 11 años
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsGpuProgram.h 43c78bc4d0 WIP shader includes hace 10 años
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL hace 10 años
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsHString.h d293414daf Support for multiple StringTables hace 10 años
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP hace 11 años
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too hace 11 años
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library hace 10 años
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested hace 11 años
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer hace 11 años
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing hace 10 años
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys hace 10 años
BsMaterial.h a637a4a168 Added clone() method to material to make it easier to modify individual instances hace 10 años
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly hace 11 años
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around hace 10 años
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMesh.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces hace 10 años
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design hace 11 años
BsMeshData.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library hace 10 años
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshManager.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes hace 10 años
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies hace 11 años
BsOSInputHandler.h 24434868e3 More handle fixes hace 11 años
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPass.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL hace 10 años
BsPixelBuffer.h fc8f2b1eaf More documentation hace 11 años
BsPixelData.h 71598ef68e Add "transparent" flag to shaders hace 10 años
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture hace 11 años
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPlatform.h ee9c441334 Proper UUID generation hace 10 años
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances hace 10 años
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) hace 10 años
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library hace 10 años
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances hace 10 años
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances hace 10 años
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler hace 10 años
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation hace 11 años
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive hace 11 años
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown hace 11 años
BsRasterizerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object hace 10 años
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsRawInputHandler.h a713a99a65 More documentation & input fixes hace 11 años
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderStateManager.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object hace 10 años
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies hace 11 años
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation hace 10 años
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation hace 10 años
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader hace 10 años
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation hace 10 años
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations hace 10 años
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener hace 11 años
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource hace 11 años
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management hace 11 años
BsResources.h fb10aa71f2 Project Load/Unload (not tested) hace 10 años
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object hace 10 años
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 hace 11 años
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsSceneObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated hace 10 años
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform hace 10 años
BsShader.h 71598ef68e Add "transparent" flag to shaders hace 10 años
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library hace 10 años
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes hace 10 años
BsShaderManager.h 43c78bc4d0 WIP shader includes hace 10 años
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders hace 10 años
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsStringTable.h d293414daf Support for multiple StringTables hace 10 años
BsStringTableManager.h d293414daf Support for multiple StringTables hace 10 años
BsStringTableRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader hace 10 años
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite hace 10 años
BsTexture.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library hace 10 años
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer hace 11 años
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design hace 11 años
BsUUID.h ee9c441334 Proper UUID generation hace 10 años
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference hace 11 años
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer hace 11 años
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement hace 11 años
BsViewport.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) hace 11 años