BearishSun e24c1c9270 Resource handle refactor (part 3) 10 rokov pred
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 rokov pred
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 rokov pred
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 rokov pred
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 rokov pred
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 rokov pred
BsManagedResource.h eb562f23fc Documentation 10 rokov pred
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 rokov pred
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 rokov pred
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsManagedResourceRTTI.h eb562f23fc Documentation 10 rokov pred
BsManagedSerializableArray.h a9b0455b1c Documentation 10 rokov pred
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 rokov pred
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 rokov pred
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 rokov pred
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 rokov pred
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 rokov pred
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 rokov pred
BsManagedSerializableList.h 4527457d2f Documentation 10 rokov pred
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 rokov pred
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 rokov pred
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 rokov pred
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 rokov pred
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 rokov pred
BsPlayInEditorManager.h 00d78189f3 More work on Play in editor 10 rokov pred
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 rokov pred
BsScriptAsyncOp.h 598f1785c6 Documentation 10 rokov pred
BsScriptBoneWeight.h 598f1785c6 Documentation 10 rokov pred
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 rokov pred
BsScriptCamera.h fcb7247e94 Added "main" attribute to camera 10 rokov pred
BsScriptColor.h 598f1785c6 Documentation 10 rokov pred
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 rokov pred
BsScriptContextMenu.h 598f1785c6 Documentation 10 rokov pred
BsScriptCursor.h 598f1785c6 Documentation 10 rokov pred
BsScriptDebug.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 rokov pred
BsScriptEnginePrerequisites.h e24c1c9270 Resource handle refactor (part 3) 10 rokov pred
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 rokov pred
BsScriptGUIButton.h 9565409788 Documentation 10 rokov pred
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 rokov pred
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 rokov pred
BsScriptGUIElement.h f65d75410c More work on the console window (finished for now) 10 rokov pred
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 rokov pred
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 rokov pred
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 rokov pred
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 rokov pred
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 rokov pred
BsScriptGUILabel.h e3d3e734a2 Documentation 10 rokov pred
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 rokov pred
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 rokov pred
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 rokov pred
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 rokov pred
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 rokov pred
BsScriptGUIScrollArea.h 770cb6bd2e Assembly refresh: 10 rokov pred
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 rokov pred
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 rokov pred
BsScriptGUITexture.h e3d3e734a2 Documentation 10 rokov pred
BsScriptGUIToggle.h 200ca8179a WIP project window 10 rokov pred
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 rokov pred
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 rokov pred
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 rokov pred
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 rokov pred
BsScriptInput.h 8dbbf30c09 Documentation 10 rokov pred
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 rokov pred
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 rokov pred
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 rokov pred
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptMaterial.h dba1e7bfba Multiple assembly reload works 10 rokov pred
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptMeshData.h a2831fc54b Documentation 10 rokov pred
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 rokov pred
BsScriptObjectImpl.h a2831fc54b Documentation 10 rokov pred
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 rokov pred
BsScriptPixelData.h a2831fc54b Documentation 10 rokov pred
BsScriptPixelUtility.h a2831fc54b Documentation 10 rokov pred
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 rokov pred
BsScriptRenderTarget.h a2831fc54b Documentation 10 rokov pred
BsScriptRenderTexture.h a2831fc54b Documentation 10 rokov pred
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 rokov pred
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 rokov pred
BsScriptResource.h e24c1c9270 Resource handle refactor (part 3) 10 rokov pred
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 rokov pred
BsScriptResourceRef.h e24c1c9270 Resource handle refactor (part 3) 10 rokov pred
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 rokov pred
BsScriptScene.h fcb7247e94 Added "main" attribute to camera 10 rokov pred
BsScriptSceneObject.h 059d757ac5 Added a way to find scene objects by name 10 rokov pred
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 rokov pred
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 rokov pred
BsScriptSerializableField.h 6d0bba2023 Documentation 10 rokov pred
BsScriptSerializableList.h 6d0bba2023 Documentation 10 rokov pred
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 rokov pred
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 rokov pred
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 rokov pred
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptSpriteTexture.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 rokov pred
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 rokov pred
BsScriptTexture.h 6d0bba2023 Documentation 10 rokov pred
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 rokov pred
BsScriptVector.h 6d0bba2023 Documentation 10 rokov pred
BsScriptVector2I.h 6d0bba2023 Documentation 10 rokov pred
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 rokov pred
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 rokov pred