BearishSun e24c1c9270 Resource handle refactor (part 3) 10 anni fa
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BsEngineScriptLibrary.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 anni fa
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsManagedComponent.cpp 22028f04e4 Clear prefab diffs when saving prefabs for build 10 anni fa
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 anni fa
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 anni fa
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 anni fa
BsManagedSerializableField.cpp 145a44e4ca Duplicate in scene window now works 10 anni fa
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 anni fa
BsPlayInEditorManager.cpp 00d78189f3 More work on Play in editor 10 anni fa
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 anni fa
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 anni fa
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anni fa
BsScriptCamera.cpp 0ab825051b Added render target for game view 10 anni fa
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 anni fa
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptDebug.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 anni fa
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 anni fa
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 anni fa
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anni fa
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anni fa
BsScriptGUIElement.cpp f65d75410c More work on the console window (finished for now) 10 anni fa
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anni fa
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anni fa
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window 10 anni fa
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 anni fa
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 anni fa
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: 10 anni fa
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 anni fa
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 anni fa
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 anni fa
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 anni fa
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anni fa
BsScriptGameObjectManager.cpp b492b132a2 Added a way to specify application taskbar icon 10 anni fa
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 anni fa
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 anni fa
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 anni fa
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 anni fa
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptMaterial.cpp dba1e7bfba Multiple assembly reload works 10 anni fa
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 anni fa
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 anni fa
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsScriptPlainText.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 anni fa
BsScriptResource.cpp e24c1c9270 Resource handle refactor (part 3) 10 anni fa
BsScriptResourceManager.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptResourceRef.cpp e24c1c9270 Resource handle refactor (part 3) 10 anni fa
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptScene.cpp 00d78189f3 More work on Play in editor 10 anni fa
BsScriptSceneObject.cpp 145a44e4ca Duplicate in scene window now works 10 anni fa
BsScriptScriptCode.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 anni fa
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anni fa
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 anni fa
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 anni fa
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptSpriteTexture.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptStringTable.cpp dba1e7bfba Multiple assembly reload works 10 anni fa
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anni fa
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 anni fa
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa