Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
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GLSL b19b034abb Added DebugRelease build 12 lat temu
GLX 1e81bf9e05 13 lat temu
OSX 1e81bf9e05 13 lat temu
SDL 1e81bf9e05 13 lat temu
gtk 1e81bf9e05 13 lat temu
win32 c5f46545e8 A bunch more code ported to new alloc system 12 lat temu
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system 12 lat temu
CmGLEventQuery.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 lat temu
CmGLFrameBufferObject.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
CmGLGpuBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 lat temu
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 lat temu
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmGLHardwareBufferManager.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 lat temu
CmGLIndexBuffer.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmGLMultiRenderTexture.cpp d8d41821ad Improved performance of static Texture write updates 12 lat temu
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLPixelBuffer.cpp d8d41821ad Improved performance of static Texture write updates 12 lat temu
CmGLPixelFormat.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 lat temu
CmGLQueryManager.cpp 7214304ace Added Timer queries 12 lat temu
CmGLRenderSystem.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system 12 lat temu
CmGLRenderTexture.cpp d8d41821ad Improved performance of static Texture write updates 12 lat temu
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLTexture.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 lat temu
CmGLTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 lat temu
CmGLTimerQuery.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 lat temu
CmGLVertexBuffer.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmWin32GLSupport.cpp aaa7d3e3d6 Refactored DX11 windows as well 12 lat temu
CmWin32Window.cpp 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared 12 lat temu
glew.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu