BearishSun 5a619be16a Added Cmake lists for all projects %!s(int64=9) %!d(string=hai) anos
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GUI 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
Math 46cf3e5474 Better distance, slider and hinge joint inspectors %!s(int64=9) %!d(string=hai) anos
Physics f3cb2cfc93 Added another manual, slight improvements to the API docs %!s(int64=9) %!d(string=hai) anos
Properties 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
AsyncOp.cs 5a619be16a Added Cmake lists for all projects %!s(int64=9) %!d(string=hai) anos
Bounds.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Builtin.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Camera.cs 75e2114721 Better way of converting screen position to world ray %!s(int64=9) %!d(string=hai) anos
Color.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Component.cs 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class %!s(int64=9) %!d(string=hai) anos
ContextMenu.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
Cursor.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Debug.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
DirectoryEx.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
DontSerializeField.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
FileEx.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Font.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
GameObject.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
HideInInspector.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Input.cs 75e2114721 Better way of converting screen position to world ray %!s(int64=9) %!d(string=hai) anos
InputConfiguration.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Layers.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Light.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
LocString.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
MBansheeEngine.csproj f72143e845 Fix for an issue that was causing PhysX to update transforms for deleted Rigidbodies %!s(int64=9) %!d(string=hai) anos
MBansheeEngine.csproj.user 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
ManagedResource.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Material.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Mesh.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
MeshData.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
MissingComponent.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
NativeCamera.cs 75e2114721 Better way of converting screen position to world ray %!s(int64=9) %!d(string=hai) anos
NativeGUIWidget.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
NativeLight.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
NativeRenderable.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
PathEx.cs 26f9470325 Fixed rename for folders in library window %!s(int64=9) %!d(string=hai) anos
PixelData.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
PixelUtility.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
PlainText.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Prefab.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
ProfilerOverlay.cs 3b2a4ab050 More work on manuals and documentation %!s(int64=9) %!d(string=hai) anos
ProfilerOverlayInternal.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Program.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Range.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
RenderTarget.cs fe2e34ed16 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
RenderTexture.cs fe2e34ed16 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
RenderTexture2D.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Renderable.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Resource.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
ResourceRef.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Resources.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
RunInEditor.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Scene.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SceneObject.cs 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class %!s(int64=9) %!d(string=hai) anos
ScriptCode.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
ScriptObject.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SerializableArray.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SerializableDictionary.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SerializableField.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SerializableList.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SerializableObject.cs 07e5c326be Minor tweaks %!s(int64=9) %!d(string=hai) anos
SerializableProperty.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SerializableUtility.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SerializeField.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SerializeObject.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Shader.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
ShaderInclude.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
ShortcutKey.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
SpriteTexture.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
StringTable.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
StringTables.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Texture.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Texture2D.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Texture3D.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
TextureCube.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Time.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
VirtualInput.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos