BearishSun 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 лет назад
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GLSL d4c19836b5 Initial support for unified shading language across all render APIs 8 лет назад
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGLBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 лет назад
BsGLCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsGLCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsGLContext.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsGLEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsGLFrameBufferObject.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 лет назад
BsGLGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 лет назад
BsGLGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGLHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGLIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 лет назад
BsGLOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsGLPixelBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsGLPixelFormat.cpp a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 лет назад
BsGLPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 лет назад
BsGLQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsGLRenderAPI.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 лет назад
BsGLRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 лет назад
BsGLRenderTexture.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 лет назад
BsGLRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGLSLParamParser.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 лет назад
BsGLSupport.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsGLTexture.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 лет назад
BsGLTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGLTextureView.cpp 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 лет назад
BsGLTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsGLVertexArrayObjectManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGLVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 лет назад
glew.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад