Marko Pintera 759af58353 Quaternions refactored 12 gadi atpakaļ
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
Win32 f1832c9c66 Finalized and tested OS drop target support 12 gadi atpakaļ
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 gadi atpakaļ
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 gadi atpakaļ
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 gadi atpakaļ
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 gadi atpakaļ
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 gadi atpakaļ
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 gadi atpakaļ
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 gadi atpakaļ
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 gadi atpakaļ
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCoreThread.h 99f545b06f Added frame allocator 12 gadi atpakaļ
CmCoreThreadAccessor.h 99f545b06f Added frame allocator 12 gadi atpakaļ
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 gadi atpakaļ
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 gadi atpakaļ
CmEventQuery.h 7214304ace Added Timer queries 12 gadi atpakaļ
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 gadi atpakaļ
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 gadi atpakaļ
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 gadi atpakaļ
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 gadi atpakaļ
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 gadi atpakaļ
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 gadi atpakaļ
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuParams.h 99f545b06f Added frame allocator 12 gadi atpakaļ
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 gadi atpakaļ
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 gadi atpakaļ
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 gadi atpakaļ
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 gadi atpakaļ
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 gadi atpakaļ
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 13 gadi atpakaļ
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 gadi atpakaļ
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 gadi atpakaļ
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmInput.h ebbe4cd225 Hooked up mouse double click from the OS 12 gadi atpakaļ
CmInputFwd.h ebbe4cd225 Hooked up mouse double click from the OS 12 gadi atpakaļ
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 gadi atpakaļ
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 gadi atpakaļ
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes 12 gadi atpakaļ
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 gadi atpakaļ
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 gadi atpakaļ
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 gadi atpakaļ
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 gadi atpakaļ
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 gadi atpakaļ
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 gadi atpakaļ
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 gadi atpakaļ
CmOSInputHandler.h ebbe4cd225 Hooked up mouse double click from the OS 12 gadi atpakaļ
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmPass.h 538bcedd0c Bit more renames 12 gadi atpakaļ
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmPixelBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 gadi atpakaļ
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 gadi atpakaļ
CmPlatform.h f1832c9c66 Finalized and tested OS drop target support 12 gadi atpakaļ
CmPlatformWndProc.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 gadi atpakaļ
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class 12 gadi atpakaļ
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 gadi atpakaļ
CmQueryManager.h 7214304ace Added Timer queries 12 gadi atpakaļ
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 gadi atpakaļ
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 gadi atpakaļ
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 gadi atpakaļ
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 gadi atpakaļ
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 gadi atpakaļ
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 gadi atpakaļ
CmRenderSystemFactory.h ea7362503f Added wide strings 12 gadi atpakaļ
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 gadi atpakaļ
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 gadi atpakaļ
CmRenderWindow.h ebbe4cd225 Hooked up mouse double click from the OS 12 gadi atpakaļ
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 gadi atpakaļ
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 gadi atpakaļ
CmRendererFactory.h ea7362503f Added wide strings 12 gadi atpakaļ
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 gadi atpakaļ
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 gadi atpakaļ
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmResources.h fde4ac7233 Mono scripting start and first Script class 12 gadi atpakaļ
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 gadi atpakaļ
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSceneObject.h 759af58353 Quaternions refactored 12 gadi atpakaļ
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 gadi atpakaļ
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmTextData.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 gadi atpakaļ
CmTexture.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 gadi atpakaļ
CmTextureManager.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 gadi atpakaļ
CmTextureRTTI.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 gadi atpakaļ
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmTimerQuery.h 7214304ace Added Timer queries 12 gadi atpakaļ
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 gadi atpakaļ
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 gadi atpakaļ
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 gadi atpakaļ
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 gadi atpakaļ
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmViewport.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 gadi atpakaļ
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 gadi atpakaļ
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ