Marko Pintera e51cbce52c Started work on scripting 12 rokov pred
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 rokov pred
Win32 f1832c9c66 Finalized and tested OS drop target support 12 rokov pred
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 rokov pred
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 rokov pred
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 rokov pred
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 rokov pred
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 rokov pred
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 rokov pred
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 rokov pred
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 rokov pred
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 rokov pred
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmCoreThread.h 99f545b06f Added frame allocator 12 rokov pred
CmCoreThreadAccessor.h 99f545b06f Added frame allocator 12 rokov pred
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 rokov pred
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 rokov pred
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 rokov pred
CmEventQuery.h 7214304ace Added Timer queries 12 rokov pred
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 rokov pred
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 rokov pred
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 rokov pred
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 rokov pred
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 rokov pred
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 rokov pred
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGpuParams.h 99f545b06f Added frame allocator 12 rokov pred
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 rokov pred
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 rokov pred
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 rokov pred
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 rokov pred
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 rokov pred
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 rokov pred
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 rokov pred
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 rokov pred
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmInput.h ebbe4cd225 Hooked up mouse double click from the OS 12 rokov pred
CmInputFwd.h ebbe4cd225 Hooked up mouse double click from the OS 12 rokov pred
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 rokov pred
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 rokov pred
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 rokov pred
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes 12 rokov pred
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 rokov pred
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 rokov pred
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 rokov pred
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 rokov pred
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 rokov pred
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 rokov pred
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 rokov pred
CmOSInputHandler.h ebbe4cd225 Hooked up mouse double click from the OS 12 rokov pred
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmPass.h 538bcedd0c Bit more renames 12 rokov pred
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmPixelBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 rokov pred
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 rokov pred
CmPlatform.h f1832c9c66 Finalized and tested OS drop target support 12 rokov pred
CmPlatformWndProc.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 rokov pred
CmPrerequisites.h e51cbce52c Started work on scripting 12 rokov pred
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 rokov pred
CmQueryManager.h 7214304ace Added Timer queries 12 rokov pred
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 rokov pred
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 rokov pred
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 rokov pred
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 rokov pred
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 rokov pred
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 rokov pred
CmRenderSystemFactory.h ea7362503f Added wide strings 12 rokov pred
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 rokov pred
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 rokov pred
CmRenderWindow.h ebbe4cd225 Hooked up mouse double click from the OS 12 rokov pred
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 rokov pred
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 rokov pred
CmRendererFactory.h ea7362503f Added wide strings 12 rokov pred
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 rokov pred
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 rokov pred
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 rokov pred
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 rokov pred
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 rokov pred
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmScriptAssembly.h e51cbce52c Started work on scripting 12 rokov pred
CmScriptClass.h e51cbce52c Started work on scripting 12 rokov pred
CmScriptManager.h e51cbce52c Started work on scripting 12 rokov pred
CmScriptMethod.h e51cbce52c Started work on scripting 12 rokov pred
CmScriptObject.h e51cbce52c Started work on scripting 12 rokov pred
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 rokov pred
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmTextData.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 rokov pred
CmTexture.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 rokov pred
CmTextureManager.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 rokov pred
CmTextureRTTI.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 rokov pred
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmTimerQuery.h 7214304ace Added Timer queries 12 rokov pred
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 rokov pred
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 rokov pred
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 rokov pred
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 rokov pred
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmViewport.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 rokov pred
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 rokov pred
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 rokov pred
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 rokov pred