BearishSun a68f21b818 Additively selecting scene elements now works 10 éve
..
Win32 a2124e6be1 Default code editor is hooked up at editor startup 10 éve
BsBuildManager.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects 10 éve
BsBuiltinEditorResources.cpp e55e173aed Fixed infinite loop when deleting multiple meshes 10 éve
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) 10 éve
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) 10 éve
BsCmdDeleteSO.cpp b5906002ab GUISceneTreeView elements can be deleted 10 éve
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: 10 éve
BsCmdRecordSO.cpp b5906002ab GUISceneTreeView elements can be deleted 10 éve
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) 10 éve
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 éve
BsCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup 10 éve
BsDockManager.cpp 197996bed2 Refactored renderer utility methods into their own class 10 éve
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works 10 éve
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) 10 éve
BsEditorApplication.cpp 3209476868 Save project on editor exit 10 éve
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted 10 éve
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 éve
BsEditorTestSuite.cpp 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 éve
BsEditorUtility.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 éve
BsEditorWidget.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 éve
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 éve
BsEditorWidgetManager.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works 10 éve
BsEditorWindowBase.cpp 97d3129728 Added settings window 10 éve
BsEditorWindowManager.cpp 09ea24b888 C# DialogBox class ready to use 10 éve
BsGUIColor.cpp a393b43fc3 Hooked up color picker to the color field 10 éve
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field 10 éve
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input 10 éve
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input 10 éve
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsGUIFloatField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates 10 éve
BsGUIIntField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 éve
BsGUIMenuBar.cpp a13e94a825 Added ability to toggle toolbar items on or off 10 éve
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements 10 éve
BsGUISceneTreeView.cpp bae75227c1 Project library: 10 éve
BsGUISliderField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIStatusBar.cpp 141adbbbbb More work on console 10 éve
BsGUITabButton.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 éve
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar 10 éve
BsGUITextField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIToggleField.cpp edd6cd973e Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size 10 éve
BsGUITreeView.cpp e55e173aed Fixed infinite loop when deleting multiple meshes 10 éve
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 éve
BsGizmoManager.cpp 197996bed2 Refactored renderer utility methods into their own class 10 éve
BsHandleDrawManager.cpp 197996bed2 Refactored renderer utility methods into their own class 10 éve
BsHandleManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsHandleSlider.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsHandleSliderDisc.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsHandleSliderLine.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsHandleSliderManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsHandleSliderPlane.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered 10 éve
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 éve
BsPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) 11 éve
BsProjectLibrary.cpp 043d254cb5 ProjectLibrary.save will now immediately update the internal resource instead of delaying it for the next checkForModifications call 10 éve
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 éve
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 éve
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 éve
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 éve
BsSceneGrid.cpp e78cf10282 Scene grid now renders behind the handles 10 éve
BsScenePicking.cpp 197996bed2 Refactored renderer utility methods into their own class 10 éve
BsSceneViewHandler.cpp a68f21b818 Additively selecting scene elements now works 10 éve
BsSelection.cpp bae75227c1 Project library: 10 éve
BsSelectionRenderer.cpp 197996bed2 Refactored renderer utility methods into their own class 10 éve
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 éve
BsShaderIncludeHandler.cpp bae75227c1 Project library: 10 éve
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene 10 éve