Marc Legendre e68639e272 Fix a compilation error from BsRTTIType.h 9 anni fa
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BansheeCore 17bd614ff6 Added a way to attach animation events to imported animation clips 9 anni fa
BansheeD3D11RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 anni fa
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 anni fa
BansheeEditor 546d1ebef0 Scroll bar handle size is now saved in percentage so that is properly resizes when the scrollbar size changes 9 anni fa
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 anni fa
BansheeEngine ebc6b39f56 Animation editor zoom, scroll and resize working 9 anni fa
BansheeFBXImporter 17bd614ff6 Added a way to attach animation events to imported animation clips 9 anni fa
BansheeFMOD cde0fbf269 Fixing documentation errors 9 anni fa
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeGLRenderAPI cde0fbf269 Fixing documentation errors 9 anni fa
BansheeMono 65f9081e9c Added Animable flag for serializable fields 9 anni fa
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 anni fa
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeSL 996963f172 Fixing "release" builds 9 anni fa
BansheeUtility e68639e272 Fix a compilation error from BsRTTIType.h 9 anni fa
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anni fa
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 anni fa
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anni fa
MBansheeEditor 2463571e4d Added events to animation editor (WIP) 9 anni fa
MBansheeEngine c2218dc008 Animation curve editor zoom, scroll, drag and resize functionality (WIP) 9 anni fa
RenderBeast 472f4c82b3 Properly render skinned mesh even when no animation is running 9 anni fa
SBansheeEditor 17bd614ff6 Added a way to attach animation events to imported animation clips 9 anni fa
SBansheeEngine 08ec098f97 Animation curve editor zoom, scroll, drag and resize functionality (WIP) 9 anni fa
CMakeLists.txt 43cd5643e8 New minimum required version 9 anni fa