Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 년 전
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전
Win32 f1832c9c66 Finalized and tested OS drop target support 12 년 전
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 년 전
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 년 전
CmBindableGpuParams.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 년 전
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 년 전
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 년 전
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 년 전
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 년 전
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmCoreThread.h 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmCoreThreadAccessor.h 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 년 전
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 년 전
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 년 전
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 년 전
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 년 전
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 년 전
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 년 전
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 년 전
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 년 전
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmGpuParams.h 6ed43791cd Finished material parameter handles 12 년 전
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 년 전
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 년 전
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 년 전
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 년 전
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 년 전
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 년 전
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 년 전
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 년 전
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 년 전
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmInput.h ebbe4cd225 Hooked up mouse double click from the OS 12 년 전
CmInputFwd.h ebbe4cd225 Hooked up mouse double click from the OS 12 년 전
CmMaterial.h 6ed43791cd Finished material parameter handles 12 년 전
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 년 전
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMeshData.h 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 년 전
CmOSInputHandler.h ebbe4cd225 Hooked up mouse double click from the OS 12 년 전
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmPass.h 538bcedd0c Bit more renames 12 년 전
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 년 전
CmPixelBuffer.h d8d41821ad Improved performance of static Texture write updates 12 년 전
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 년 전
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 년 전
CmPlatform.h f1832c9c66 Finalized and tested OS drop target support 12 년 전
CmPlatformWndProc.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 년 전
CmPrerequisites.h 404bcd6671 Better way of initializing MeshData 12 년 전
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 년 전
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 년 전
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 년 전
CmRenderOperation.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 년 전
CmRenderQueue.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 년 전
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmRenderSystem.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 년 전
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 년 전
CmRenderSystemFactory.h ea7362503f Added wide strings 12 년 전
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 년 전
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 년 전
CmRenderWindow.h ebbe4cd225 Hooked up mouse double click from the OS 12 년 전
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 년 전
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 년 전
CmRendererFactory.h ea7362503f Added wide strings 12 년 전
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 년 전
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 년 전
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 년 전
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 년 전
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 년 전
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 년 전
CmTextData.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 년 전
CmTexture.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 년 전
CmTextureManager.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 년 전
CmTextureRTTI.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 년 전
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 년 전
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmVertexDataDesc.h 404bcd6671 Better way of initializing MeshData 12 년 전
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 년 전
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmViewport.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 년 전
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 년 전
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전