BearishSun e71fa93990 Feature: EditorSettings and ProjectSettings can now store arbitrary objects 7 anni fa
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Build 91ad0dd3ef Feature: Support for VectorField resource in the project library 7 anni fa
CodeEditor 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 anni fa
EditorWindow 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 anni fa
GUI 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture 7 anni fa
Handles c83175eb95 Bugfix: Fix crash on start-up in release mode 7 anni fa
Library 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 anni fa
Private e71fa93990 Feature: EditorSettings and ProjectSettings can now store arbitrary objects 7 anni fa
Scene 811196db64 Feature: Added Gizmo drawing for the particle system component 7 anni fa
SceneView 811196db64 Feature: Added Gizmo drawing for the particle system component 7 anni fa
Settings e71fa93990 Feature: EditorSettings and ProjectSettings can now store arbitrary objects 7 anni fa
Testing bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 anni fa
UndoRedo bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 anni fa
Utility 91ad0dd3ef Feature: Support for VectorField resource in the project library 7 anni fa
BsEditorApplication.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 anni fa
BsEditorApplication.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 anni fa
BsEditorConfig.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsEditorPrerequisites.h e71fa93990 Feature: EditorSettings and ProjectSettings can now store arbitrary objects 7 anni fa
CMakeLists.txt f6dc6ab3ac Build: Updated 'bsf' to a new version 7 anni fa
CMakeSources.cmake 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture 7 anni fa