BsGpuBuffer.cpp 3.0 KB

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  1. #include "BsGpuBuffer.h"
  2. #include "BsException.h"
  3. #include "BsRenderSystem.h"
  4. #include "BsHardwareBufferManager.h"
  5. namespace BansheeEngine
  6. {
  7. GpuBufferProperties::GpuBufferProperties(UINT32 elementCount, UINT32 elementSize, GpuBufferType type,
  8. GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  9. :mElementCount(elementCount), mElementSize(elementSize), mType(type), mUsage(usage), mRandomGpuWrite(randomGpuWrite), mUseCounter(useCounter)
  10. {
  11. }
  12. GpuBufferCore::GpuBufferCore(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage,
  13. bool randomGpuWrite, bool useCounter)
  14. : mProperties(elementCount, elementSize, type, usage, randomGpuWrite, useCounter)
  15. {
  16. }
  17. GpuBufferCore::~GpuBufferCore()
  18. {
  19. // Make sure that derived classes call clearBufferViews
  20. // I can't call it here since it needs a virtual method call
  21. }
  22. void GpuBufferCore::clearBufferViews()
  23. {
  24. for (auto iter = mBufferViews.begin(); iter != mBufferViews.end(); ++iter)
  25. {
  26. destroyView(iter->second->view);
  27. bs_delete<PoolAlloc>(iter->second);
  28. }
  29. mBufferViews.clear();
  30. }
  31. GpuBufferView* GpuBufferCore::requestView(const SPtr<GpuBufferCore>& buffer, UINT32 firstElement,
  32. UINT32 elementWidth, UINT32 numElements, bool useCounter, GpuViewUsage usage)
  33. {
  34. GPU_BUFFER_DESC key;
  35. key.firstElement = firstElement;
  36. key.elementWidth = elementWidth;
  37. key.numElements = numElements;
  38. key.numElements = numElements;
  39. key.usage = usage;
  40. auto iterFind = buffer->mBufferViews.find(key);
  41. if (iterFind == buffer->mBufferViews.end())
  42. {
  43. GpuBufferView* newView = buffer->createView();
  44. newView->initialize(buffer, key);
  45. buffer->mBufferViews[key] = bs_new<GpuBufferReference, PoolAlloc>(newView);
  46. iterFind = buffer->mBufferViews.find(key);
  47. }
  48. iterFind->second->refCount++;
  49. return iterFind->second->view;
  50. }
  51. void GpuBufferCore::releaseView(GpuBufferView* view)
  52. {
  53. SPtr<GpuBufferCore> buffer = view->getBuffer();
  54. auto iterFind = buffer->mBufferViews.find(view->getDesc());
  55. if (iterFind == buffer->mBufferViews.end())
  56. {
  57. BS_EXCEPT(InternalErrorException, "Trying to release a buffer view that doesn't exist!");
  58. }
  59. iterFind->second->refCount--;
  60. if (iterFind->second->refCount == 0)
  61. {
  62. GpuBufferReference* toRemove = iterFind->second;
  63. buffer->mBufferViews.erase(iterFind);
  64. buffer->destroyView(toRemove->view);
  65. bs_delete<PoolAlloc>(toRemove);
  66. }
  67. }
  68. GpuBuffer::GpuBuffer(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage,
  69. bool randomGpuWrite, bool useCounter)
  70. :mProperties(elementCount, elementSize, type, usage, randomGpuWrite, useCounter)
  71. {
  72. }
  73. SPtr<GpuBufferCore> GpuBuffer::getCore() const
  74. {
  75. return std::static_pointer_cast<GpuBufferCore>(mCoreSpecific);
  76. }
  77. SPtr<CoreObjectCore> GpuBuffer::createCore() const
  78. {
  79. return HardwareBufferCoreManager::instance().createGpuBufferInternal(mProperties.getElementCount(),
  80. mProperties.getElementSize(), mProperties.getType(), mProperties.getUsage(), mProperties.getRandomGpuWrite(), mProperties.getUseCounter());
  81. }
  82. }