Marc Legendre e80b15d955 Add EnumClassHash to hash enum types 9 jaren geleden
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 jaren geleden
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 jaren geleden
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 jaren geleden
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 jaren geleden
BsAnimationCurve.h 362e8f530a Updated docs 9 jaren geleden
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 jaren geleden
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 jaren geleden
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 jaren geleden
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 jaren geleden
BsAudioClip.h a774a03552 AnimationClip foundation 9 jaren geleden
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 jaren geleden
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 jaren geleden
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 jaren geleden
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 jaren geleden
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 jaren geleden
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 jaren geleden
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 jaren geleden
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 jaren geleden
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 jaren geleden
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 jaren geleden
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 jaren geleden
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 jaren geleden
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 jaren geleden
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 jaren geleden
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 jaren geleden
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 jaren geleden
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 jaren geleden
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 jaren geleden
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 jaren geleden
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 jaren geleden
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 jaren geleden
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 jaren geleden
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 jaren geleden
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 jaren geleden
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 jaren geleden
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 jaren geleden
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 jaren geleden
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 jaren geleden
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 jaren geleden
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 jaren geleden
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 jaren geleden
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 jaren geleden
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 jaren geleden
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 jaren geleden
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 jaren geleden
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 jaren geleden
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 jaren geleden
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 jaren geleden
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 jaren geleden
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 jaren geleden
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 jaren geleden
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsFJoint.h 916f246010 Joint fixes: 9 jaren geleden
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 jaren geleden
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 jaren geleden
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 jaren geleden
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 jaren geleden
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 jaren geleden
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 jaren geleden
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 jaren geleden
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 jaren geleden
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 jaren geleden
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 jaren geleden
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 jaren geleden
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 jaren geleden
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 jaren geleden
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 jaren geleden
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 jaren geleden
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 jaren geleden
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 jaren geleden
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 jaren geleden
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 jaren geleden
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 jaren geleden
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsMaterial.h 362e8f530a Updated docs 9 jaren geleden
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 jaren geleden
BsMaterialParams.h 362e8f530a Updated docs 9 jaren geleden
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 jaren geleden
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 jaren geleden
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 jaren geleden
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 jaren geleden
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 jaren geleden
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 jaren geleden
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 jaren geleden
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 jaren geleden
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 jaren geleden
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 jaren geleden
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 jaren geleden
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 jaren geleden
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 jaren geleden
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 jaren geleden
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 jaren geleden
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 jaren geleden
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 jaren geleden
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 jaren geleden
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 jaren geleden
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 jaren geleden
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 jaren geleden
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 jaren geleden
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 jaren geleden
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 jaren geleden
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 jaren geleden
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 jaren geleden
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 jaren geleden
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 jaren geleden
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 jaren geleden
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 jaren geleden
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 jaren geleden
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 jaren geleden
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 jaren geleden
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 jaren geleden
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 jaren geleden
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 jaren geleden
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 jaren geleden
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 jaren geleden
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 jaren geleden
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 jaren geleden
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 jaren geleden
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 jaren geleden
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 jaren geleden
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 jaren geleden
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 jaren geleden
BsSamplerState.h ca328eff7d Finishing up Vulkan sampler states 9 jaren geleden
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 jaren geleden
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 jaren geleden
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 jaren geleden
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 jaren geleden
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 jaren geleden
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 jaren geleden
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 jaren geleden
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 jaren geleden
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 jaren geleden
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 jaren geleden
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 jaren geleden
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 jaren geleden
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 jaren geleden
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 jaren geleden
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 jaren geleden
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 jaren geleden
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 jaren geleden
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 jaren geleden
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 jaren geleden
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 jaren geleden
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 jaren geleden
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 jaren geleden
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 jaren geleden
BsVertexDataDesc.h eb5d33c976 Post processing: 9 jaren geleden
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 jaren geleden
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 jaren geleden
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 jaren geleden
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 jaren geleden
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 jaren geleden