BearishSun 8d5d71a0f0 Fixes to resources import %!s(int64=10) %!d(string=hai) anos
..
Win32 ecb34ab114 Render window positioning x/y coordinates weren't being consistent %!s(int64=10) %!d(string=hai) anos
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsCommandQueue.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components %!s(int64=10) %!d(string=hai) anos
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
BsCoreApplication.h 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
BsCoreObject.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsCoreObjectCore.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsCoreObjectManager.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsCorePrerequisites.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsCoreRenderer.h 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) %!s(int64=10) %!d(string=hai) anos
BsCoreSceneManager.h 00d78189f3 More work on Play in editor %!s(int64=10) %!d(string=hai) anos
BsCoreThread.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsCoreThreadAccessor.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsFontDesc.h 098f8865e1 Font C# interface %!s(int64=10) %!d(string=hai) anos
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles %!s(int64=10) %!d(string=hai) anos
BsFontManager.h 098f8865e1 Font C# interface %!s(int64=10) %!d(string=hai) anos
BsFontRTTI.h 098f8865e1 Font C# interface %!s(int64=10) %!d(string=hai) anos
BsGameObject.h 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected %!s(int64=10) %!d(string=hai) anos
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies %!s(int64=10) %!d(string=hai) anos
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders %!s(int64=10) %!d(string=hai) anos
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
BsGpuParams.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer %!s(int64=10) %!d(string=hai) anos
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHString.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
BsIResourceListener.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working %!s(int64=10) %!d(string=hai) anos
BsImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsImporter.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
BsInput.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsInputFwd.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsMaterial.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsMaterialManager.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsMaterialParam.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMesh.h e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
BsMeshBase.h e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsMeshData.h 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
BsMeshImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshManager.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes %!s(int64=10) %!d(string=hai) anos
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer %!s(int64=10) %!d(string=hai) anos
BsOSInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader %!s(int64=10) %!d(string=hai) anos
BsPass.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsPassRTTI.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
BsPixelBuffer.h fc8f2b1eaf More documentation %!s(int64=11) %!d(string=hai) anos
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon %!s(int64=10) %!d(string=hai) anos
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsPixelUtil.h 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
BsPixelVolume.h 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
BsPlatform.h b492b132a2 Added a way to specify application taskbar icon %!s(int64=10) %!d(string=hai) anos
BsPrefab.h 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff %!s(int64=10) %!d(string=hai) anos
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff %!s(int64=10) %!d(string=hai) anos
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies %!s(int64=10) %!d(string=hai) anos
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler %!s(int64=10) %!d(string=hai) anos
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown %!s(int64=11) %!d(string=hai) anos
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsRawInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs %!s(int64=10) %!d(string=hai) anos
BsRenderAPICapabilities.h 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed %!s(int64=10) %!d(string=hai) anos
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderTarget.h 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderWindow.h ecb34ab114 Render window positioning x/y coordinates weren't being consistent %!s(int64=10) %!d(string=hai) anos
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation %!s(int64=10) %!d(string=hai) anos
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it %!s(int64=10) %!d(string=hai) anos
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
BsRendererUtility.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
BsResourceHandle.h db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs %!s(int64=10) %!d(string=hai) anos
BsResourceHandleRTTI.h 78355169a1 Resource handle refactor (part 4) %!s(int64=10) %!d(string=hai) anos
BsResourceListenerManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsResourceManifest.h 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library %!s(int64=10) %!d(string=hai) anos
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsResources.h 8d5d71a0f0 Fixes to resources import %!s(int64=10) %!d(string=hai) anos
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object %!s(int64=10) %!d(string=hai) anos
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsSceneObject.h 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
BsSceneObjectRTTI.h 00d78189f3 More work on Play in editor %!s(int64=10) %!d(string=hai) anos
BsShader.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeImporter.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderManager.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
BsSpecificImporter.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsStringTable.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsStringTableManager.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window %!s(int64=10) %!d(string=hai) anos
BsSubMesh.h 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
BsTechnique.h 8a20899902 More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsTextData.h 7a6945b210 Added ScriptCode inspector %!s(int64=10) %!d(string=hai) anos
BsTexture.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsTextureImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsTextureManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
BsUUID.h ee9c441334 Proper UUID generation %!s(int64=10) %!d(string=hai) anos
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code %!s(int64=10) %!d(string=hai) anos
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad %!s(int64=10) %!d(string=hai) anos
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsVideoModeInfo.h 625b2afd34 Build systems appears functional %!s(int64=10) %!d(string=hai) anos
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) %!s(int64=11) %!d(string=hai) anos