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Win32
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2ef50fe6ee
VS2015 available as external code editor
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10 rokov pred |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 rokov pred |
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BsBuiltinEditorResources.cpp
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4e19a3d470
Added another pass to handle rendering so the resulting texture can be used for transparent GUI
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10 rokov pred |
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BsCmdBreakPrefab.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 rokov pred |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 rokov pred |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 rokov pred |
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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10 rokov pred |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 rokov pred |
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BsCmdRecordSO.cpp
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62f5104652
Undo/redo command for breaking prefabs added
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10 rokov pred |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 rokov pred |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 rokov pred |
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BsCodeEditor.cpp
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dab2b32982
Scene view frame object functionality
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10 rokov pred |
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BsDockManager.cpp
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260f25eb34
Dock overlay properly renders once again
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10 rokov pred |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 rokov pred |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 rokov pred |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 rokov pred |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 rokov pred |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsEditorTestSuite.cpp
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9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
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10 rokov pred |
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BsEditorUtility.cpp
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c580127a4b
Scene axes handle WIP
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10 rokov pred |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 rokov pred |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 rokov pred |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 rokov pred |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 rokov pred |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 rokov pred |
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BsEditorWindowBase.cpp
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36d1080271
Delay compilation until editor window is in focus
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10 rokov pred |
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BsEditorWindowManager.cpp
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36d1080271
Delay compilation until editor window is in focus
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10 rokov pred |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 rokov pred |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 rokov pred |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 rokov pred |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 rokov pred |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIFloatField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 rokov pred |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 rokov pred |
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BsGUIIntField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 rokov pred |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 rokov pred |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 rokov pred |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 rokov pred |
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BsGUISceneTreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 rokov pred |
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BsGUISliderField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 rokov pred |
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BsGUIStatusBar.cpp
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dd61a6d788
Update status bar when debug log contents are removed
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10 rokov pred |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 rokov pred |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 rokov pred |
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BsGUITextField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 rokov pred |
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BsGUIToggleField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 rokov pred |
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BsGUITreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 rokov pred |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 rokov pred |
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BsGizmoManager.cpp
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e81f552e28
Added gizmos for the Light component
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10 rokov pred |
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BsHandleDrawManager.cpp
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4e19a3d470
Added another pass to handle rendering so the resulting texture can be used for transparent GUI
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10 rokov pred |
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BsHandleManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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10 rokov pred |
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BsHandleSlider.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 rokov pred |
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BsHandleSliderDisc.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 rokov pred |
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BsHandleSliderLine.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 rokov pred |
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BsHandleSliderManager.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 rokov pred |
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BsHandleSliderPlane.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 rokov pred |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 rokov pred |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 rokov pred |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 rokov pred |
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BsProjectLibrary.cpp
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8d5d71a0f0
Fixes to resources import
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10 rokov pred |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 rokov pred |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 rokov pred |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 rokov pred |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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10 rokov pred |
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BsScenePicking.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 rokov pred |
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BsSelection.cpp
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bae75227c1
Project library:
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10 rokov pred |
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BsSelectionRenderer.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 rokov pred |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 rokov pred |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 rokov pred |