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- - Ability to construct Module using startUp without having to do allocation outside of it
- DEBUG CODE in GLRenderSystem::beginDraw()
- GLuint VAOID[1];
- glGenVertexArrays(1, &VAOID[0]);
- glBindVertexArray(VAOID[0]);
- I'll probably want a system like PipelineManager where it saves all VS and VB combinations and retuns vertex array for it.
- - Those vertex arrays should probably be saved in the vertex shader
- Create a proper git repo of dependencies folder
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