BoostPort.txt 461 B

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  1. - Ability to construct Module using startUp without having to do allocation outside of it
  2. DEBUG CODE in GLRenderSystem::beginDraw()
  3. GLuint VAOID[1];
  4. glGenVertexArrays(1, &VAOID[0]);
  5. glBindVertexArray(VAOID[0]);
  6. I'll probably want a system like PipelineManager where it saves all VS and VB combinations and retuns vertex array for it.
  7. - Those vertex arrays should probably be saved in the vertex shader
  8. Create a proper git repo of dependencies folder