#3d #game-engine #engine #gamedev

Marko Pintera e84b8463ef Shut down core thread after resource, game and core object managers are shut down пре 11 година
BansheeEditor 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now пре 11 година
BansheeEditorExec cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode пре 11 година
BansheeEngine 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related пре 11 година
BansheeForwardRenderer 8bfe4ef813 Ported to VS2013 and removed boost completely пре 11 година
BansheeMono 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related пре 11 година
BansheeOctreeSM 8bfe4ef813 Ported to VS2013 and removed boost completely пре 11 година
CamelotCore e84b8463ef Shut down core thread after resource, game and core object managers are shut down пре 11 година
CamelotD3D11RenderSystem 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related пре 11 година
CamelotD3D9Renderer b60ea8260c All render systems work after shader refactor пре 11 година
CamelotFBXImporter 8bfe4ef813 Ported to VS2013 and removed boost completely пре 11 година
CamelotFontImporter 75b0d168ec OpenGL finally works again пре 11 година
CamelotFreeImgImporter 75b0d168ec OpenGL finally works again пре 11 година
CamelotGLRenderer 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related пре 11 година
CamelotOISInput c454e2d14f VS 2013 port stage 1 пре 11 година
CamelotUtility 7689bd6785 Shared ptr construction now forwards arguments directly пре 11 година
MBansheeEditor ae856ed0f4 WIP UndoRedo group system пре 11 година
MBansheeEngine 27d6c98bb2 Fixed various issues with Inspector element areas пре 11 година
SBansheeEditor 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related пре 11 година
SBansheeEngine 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related пре 11 година
.gitignore cbacc12172 Removed a bunch of obsolete files, or files that shouldn't be versioned пре 11 година
BansheeEngine.sln 400f46a477 Added a spin lock пре 11 година
BoostPort.txt 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered пре 11 година
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout пре 12 година
Dependencies.txt c454e2d14f VS 2013 port stage 1 пре 11 година
DrawHelper.txt 200d516c80 Added AABox debug draw rendering пре 12 година
EditorWindowDock.txt 053df91815 Better modal window test case пре 11 година
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) пре 11 година
Inspector.txt 927fb6c3e5 More documentation пре 11 година
MonoIntegrationGuide.txt 8bfe4ef813 Ported to VS2013 and removed boost completely пре 11 година
Notes.txt 7689bd6785 Shared ptr construction now forwards arguments directly пре 11 година
Opts.txt 99f545b06f Added frame allocator пре 12 година
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
ProjectLibrary.txt 942eb008db EditorWidgetManager пре 11 година
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
ResourceBundles.txt e51cbce52c Started work on scripting пре 12 година
SpriteTexture.txt c58b45571a Added managed HString пре 12 година
TODO.txt 17204b8447 Serializing SerializableObject works пре 11 година
TODODoc.txt cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode пре 11 година
TaskScheduler.txt 3c9025d574 Added a ThreadPool (untested пре 11 година
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly пре 11 година
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) пре 12 година
UndoRedo.txt 88c83017de Started work on undo/redo system пре 12 година