BearishSun 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
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CustomHandle.cs eea035e168 Documentation 10 years ago
DefaultHandle.cs eea035e168 Documentation 10 years ago
DefaultHandleManager.cs 7184765d9d Properly calculate bounds for managed Renderable components 10 years ago
DrawGizmo.cs eea035e168 Documentation 10 years ago
Gizmos.cs eea035e168 Documentation 10 years ago
Handle.cs 6248cf4f7f Documentation 10 years ago
HandleDrawing.cs eea035e168 Documentation 10 years ago
HandleSlider.cs eea035e168 Documentation 10 years ago
HandleSliderDisc.cs eea035e168 Documentation 10 years ago
HandleSliderLine.cs eea035e168 Documentation 10 years ago
HandleSliderPlane.cs eea035e168 Documentation 10 years ago
Handles.cs eea035e168 Documentation 10 years ago
MoveHandle.cs eea035e168 Documentation 10 years ago
RotateHandle.cs eea035e168 Documentation 10 years ago
ScaleHandle.cs eea035e168 Documentation 10 years ago
SceneCamera.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
SceneViewHandler.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
SceneWindow.cs a68f21b818 Additively selecting scene elements now works 10 years ago