Marko Pintera a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn 11 lat temu
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Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn 11 lat temu
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 lat temu
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 lat temu
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCorePrerequisites.h eb4de059fc Advanced resource loading WIP stage 1 11 lat temu
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 lat temu
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 lat temu
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsDrawList.h 0eecfe525d More documentation 11 lat temu
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 lat temu
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 lat temu
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 lat temu
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 lat temu
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 lat temu
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 lat temu
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 lat temu
BsGpuParams.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 lat temu
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 lat temu
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 lat temu
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 lat temu
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 lat temu
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 lat temu
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsMaterial.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 lat temu
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 lat temu
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 lat temu
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 lat temu
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsMeshBase.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 lat temu
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 lat temu
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 lat temu
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 lat temu
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsOSInputHandler.h 24434868e3 More handle fixes 11 lat temu
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPass.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 lat temu
BsPixelBuffer.h fc8f2b1eaf More documentation 11 lat temu
BsPixelData.h d5d2171319 Added C# PixelData 11 lat temu
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 lat temu
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPlatform.h 3a79d447ba Added a Win32 file/folder save/open dialog (untested) 11 lat temu
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 lat temu
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 lat temu
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRenderWindow.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 lat temu
BsRenderWindowManager.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 lat temu
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 lat temu
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 lat temu
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 lat temu
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsResources.h 2026432fe7 Add core object dependencies 11 lat temu
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform 11 lat temu
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsShader.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 lat temu
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTechnique.h 2026432fe7 Add core object dependencies 11 lat temu
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 lat temu
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 lat temu
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 lat temu
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 lat temu
BsUUID.h cf60b3980a More documentation 11 lat temu
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 lat temu
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 lat temu
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 lat temu
BsViewport.h 2026432fe7 Add core object dependencies 11 lat temu
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 lat temu