BearishSun 4fe38f7bfe Omni-directional shadows running on Vulkan 8 gadi atpakaļ
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsAnimation.h 508ce0444b More work on user manuals 8 gadi atpakaļ
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAudioClip.h d0e98c524b Added support for compression when saving resources 8 gadi atpakaļ
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 gadi atpakaļ
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsAudioSource.h ed349dbc99 More work on user manuals 9 gadi atpakaļ
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsBlendState.h c1e8500a49 More work on developer manuals 8 gadi atpakaļ
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 gadi atpakaļ
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCJoint.h e51517f40e More work on user manuals 9 gadi atpakaļ
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCLight.h 4c6e4a10af More work on shadow map rendering 8 gadi atpakaļ
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 gadi atpakaļ
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 gadi atpakaļ
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 gadi atpakaļ
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 gadi atpakaļ
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 gadi atpakaļ
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCamera.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 gadi atpakaļ
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 gadi atpakaļ
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 gadi atpakaļ
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCommonTypes.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 gadi atpakaļ
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 gadi atpakaļ
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 gadi atpakaļ
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 gadi atpakaļ
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 gadi atpakaļ
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 gadi atpakaļ
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 gadi atpakaļ
BsCoreThread.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 gadi atpakaļ
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 gadi atpakaļ
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 gadi atpakaļ
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsDistanceJoint.h e51517f40e More work on user manuals 9 gadi atpakaļ
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 gadi atpakaļ
BsFont.h edc5726aac More work on user manuals 9 gadi atpakaļ
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 gadi atpakaļ
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 gadi atpakaļ
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 gadi atpakaļ
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 gadi atpakaļ
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 gadi atpakaļ
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 gadi atpakaļ
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 gadi atpakaļ
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsHingeJoint.h e51517f40e More work on user manuals 9 gadi atpakaļ
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsInput.h 05e0207f0f More work on user manuals 9 gadi atpakaļ
BsInputFwd.h ef59933827 More work on user manuals 9 gadi atpakaļ
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsLight.h fa62ac09d3 Shadow mapping functional for radial lights 8 gadi atpakaļ
BsLightRTTI.h 4c6e4a10af More work on shadow map rendering 8 gadi atpakaļ
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 gadi atpakaļ
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 gadi atpakaļ
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 gadi atpakaļ
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 gadi atpakaļ
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 gadi atpakaļ
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 gadi atpakaļ
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 gadi atpakaļ
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 gadi atpakaļ
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsPass.h 0e8f4b8b57 More work on the documentation 8 gadi atpakaļ
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 gadi atpakaļ
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 gadi atpakaļ
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated 8 gadi atpakaļ
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPixelUtil.h ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 gadi atpakaļ
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 gadi atpakaļ
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 gadi atpakaļ
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 gadi atpakaļ
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 gadi atpakaļ
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 gadi atpakaļ
BsRenderAPI.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 gadi atpakaļ
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 gadi atpakaļ
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 gadi atpakaļ
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsRenderable.h 4c6e4a10af More work on shadow map rendering 8 gadi atpakaļ
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsRenderer.h 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 gadi atpakaļ
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 gadi atpakaļ
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 gadi atpakaļ
BsResource.h d0e98c524b Added support for compression when saving resources 8 gadi atpakaļ
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 gadi atpakaļ
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsResources.h d0e98c524b Added support for compression when saving resources 8 gadi atpakaļ
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 gadi atpakaļ
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources 8 gadi atpakaļ
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources 8 gadi atpakaļ
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 gadi atpakaļ
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 gadi atpakaļ
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 gadi atpakaļ
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 gadi atpakaļ
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 gadi atpakaļ
BsSliderJoint.h e51517f40e More work on user manuals 9 gadi atpakaļ
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsSphericalJoint.h e51517f40e More work on user manuals 9 gadi atpakaļ
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsStringTableManager.h 39627c97f2 More work on user manuals 9 gadi atpakaļ
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 gadi atpakaļ
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 gadi atpakaļ
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 gadi atpakaļ
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 gadi atpakaļ
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 gadi atpakaļ
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 gadi atpakaļ
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 gadi atpakaļ
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 gadi atpakaļ
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 gadi atpakaļ
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ