BearishSun 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) 8 anos atrás
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsAnimation.h 508ce0444b More work on user manuals 8 anos atrás
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anos atrás
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioSource.h ed349dbc99 More work on user manuals 9 anos atrás
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsBlendState.h c1e8500a49 More work on developer manuals 8 anos atrás
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anos atrás
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCJoint.h e51517f40e More work on user manuals 9 anos atrás
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCLight.h 49a338f456 Area light sources (WIP) 8 anos atrás
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCReflectionProbe.h 5da717dcb1 Cleaning up some spaces that were used instead of tabs 8 anos atrás
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 anos atrás
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anos atrás
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 anos atrás
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 anos atrás
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anos atrás
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anos atrás
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 anos atrás
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCommonTypes.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anos atrás
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 anos atrás
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 anos atrás
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anos atrás
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anos atrás
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anos atrás
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 anos atrás
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anos atrás
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anos atrás
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 anos atrás
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsDistanceJoint.h e51517f40e More work on user manuals 9 anos atrás
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anos atrás
BsFont.h edc5726aac More work on user manuals 9 anos atrás
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anos atrás
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anos atrás
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anos atrás
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 anos atrás
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 anos atrás
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anos atrás
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsHingeJoint.h e51517f40e More work on user manuals 9 anos atrás
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsInput.h 05e0207f0f More work on user manuals 9 anos atrás
BsInputFwd.h ef59933827 More work on user manuals 9 anos atrás
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsLight.h 6f4c8d3a17 Directional area light functional 8 anos atrás
BsLightRTTI.h 49a338f456 Area light sources (WIP) 8 anos atrás
BsMaterial.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anos atrás
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anos atrás
BsMaterialParams.h 68c4fb3403 More work on documentation 8 anos atrás
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 anos atrás
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anos atrás
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anos atrás
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anos atrás
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anos atrás
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsPass.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 anos atrás
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 anos atrás
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPixelData.h f3c0d2e377 Reflection capture code 9 anos atrás
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPixelUtil.h 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 anos atrás
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 anos atrás
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 anos atrás
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsReflectionProbe.h 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) 8 anos atrás
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 anos atrás
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA 8 anos atrás
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anos atrás
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 anos atrás
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRenderable.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsRenderer.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anos atrás
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anos atrás
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 anos atrás
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 anos atrás
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 anos atrás
BsSceneObject.h d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 anos atrás
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 anos atrás
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 anos atrás
BsSliderJoint.h e51517f40e More work on user manuals 9 anos atrás
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSphericalJoint.h e51517f40e More work on user manuals 9 anos atrás
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsStringTableManager.h 39627c97f2 More work on user manuals 9 anos atrás
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 anos atrás
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anos atrás
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 anos atrás
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 anos atrás
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 anos atrás
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anos atrás
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 anos atrás
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anos atrás
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás