- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsFCollider.h"
- #include "BsRigidbody.h"
- namespace bs
- {
- FCollider::~FCollider()
- { }
- void FCollider::setMaterial(const HPhysicsMaterial& material)
- {
- mMaterial = material;
- }
- }
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