BsFCollider.cpp 441 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsFCollider.h"
  4. #include "BsRigidbody.h"
  5. namespace bs
  6. {
  7. FCollider::~FCollider()
  8. { }
  9. void FCollider::setMaterial(const HPhysicsMaterial& material)
  10. {
  11. mMaterial = material;
  12. }
  13. }