BearishSun 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) il y a 8 ans
..
Win32 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types il y a 8 ans
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks il y a 9 ans
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored il y a 8 ans
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCJoint.cpp e51517f40e More work on user manuals il y a 9 ans
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored il y a 8 ans
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component il y a 8 ans
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored il y a 8 ans
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSkybox.cpp b905718c34 Skybox related fixes il y a 8 ans
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCamera.cpp 720cf52617 Added an example for testing the initial PBS implementation il y a 8 ans
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsComponent.cpp 01946d1a00 Getting the new component system to work il y a 8 ans
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored il y a 8 ans
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject il y a 9 ans
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject il y a 9 ans
BsCoreObjectManager.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject il y a 9 ans
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks il y a 9 ans
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA il y a 8 ans
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) il y a 9 ans
BsGpuParamsSet.cpp c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation il y a 8 ans
BsGpuPipelineParamInfo.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader il y a 9 ans
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsLight.cpp 6f4c8d3a17 Directional area light functional il y a 8 ans
BsMaterial.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) il y a 9 ans
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMaterialParam.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) il y a 9 ans
BsMaterialParams.cpp b2dd0ffa03 Work on transparent rendering path il y a 9 ans
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA il y a 8 ans
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA il y a 8 ans
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types il y a 8 ans
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA il y a 8 ans
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import il y a 9 ans
BsPixelUtil.cpp 19427512bd Added code for decoding 10 and 11 bit floating point values back to normal floats il y a 8 ans
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic il y a 8 ans
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it il y a 8 ans
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) il y a 8 ans
BsRenderAPI.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI il y a 9 ans
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values il y a 9 ans
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRenderable.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types il y a 8 ans
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResources.cpp 6e1c80700f More work on reflection probes il y a 8 ans
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSceneManager.cpp f04992fbd4 Added skeleton code for reflection probes il y a 8 ans
BsSceneObject.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic il y a 8 ans
BsShader.cpp b2dd0ffa03 Work on transparent rendering path il y a 9 ans
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light il y a 8 ans
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsStringTableManager.cpp 39627c97f2 More work on user manuals il y a 9 ans
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsTexture.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures il y a 9 ans
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) il y a 9 ans
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data il y a 9 ans
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies il y a 9 ans
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types il y a 8 ans
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans