Marko Pintera e9e4405246 Added C# GUIRenderTexture 11 éve
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BsManagedComponent.cpp 734f25c36c Deferred destruction of game objects 11 éve
BsManagedResource.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 éve
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 éve
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsManagedSerializableArray.cpp e9fc86930e A lot more work on handles (WIP) 11 éve
BsManagedSerializableDictionary.cpp e9fc86930e A lot more work on handles (WIP) 11 éve
BsManagedSerializableField.cpp 25aca52bc3 Added C# Texture and implemented Texture2D 11 éve
BsManagedSerializableList.cpp e9fc86930e A lot more work on handles (WIP) 11 éve
BsManagedSerializableObject.cpp 5796d726b7 Added clone method to SerializedProperty (untested) 11 éve
BsManagedSerializableObjectInfo.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 éve
BsRuntimeScriptObjects.cpp e9fc86930e A lot more work on handles (WIP) 11 éve
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 éve
BsScriptCamera.cpp 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener 11 éve
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 éve
BsScriptComponent.cpp 4164a1af25 Added remaining features to C# SceneObject 11 éve
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 éve
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsScriptEnginePlugin.cpp 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) 11 éve
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 éve
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) 11 éve
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 éve
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding 11 éve
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 éve
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 éve
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping 11 éve
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) 11 éve
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptGUIRenderTexture.cpp e9e4405246 Added C# GUIRenderTexture 11 éve
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 éve
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) 11 éve
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 éve
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptInput.cpp 474830fefa C# input and virtual input work 11 éve
BsScriptInputConfiguration.cpp 474830fefa C# input and virtual input work 11 éve
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly 11 éve
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D 11 éve
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility 11 éve
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 éve
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 éve
BsScriptRenderTexture2D.cpp 93e2eff9b6 Added C# RenderTarget 11 éve
BsScriptResourceManager.cpp e29349d061 Added C# Texture3D and TextureCube 11 éve
BsScriptSceneObject.cpp 4164a1af25 Added remaining features to C# SceneObject 11 éve
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 éve
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 éve
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 éve
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 éve
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 éve
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding 11 éve
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 éve
BsScriptTexture2D.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 éve
BsScriptTexture3D.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 éve
BsScriptTextureCube.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 éve
BsScriptTime.cpp e8d30fcee1 C# Time and SceneCamera 11 éve
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 éve
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 éve
BsScriptVirtualInput.cpp 474830fefa C# input and virtual input work 11 éve