BearishSun 87a15985b5 Added toggle for scene object active/inactive state 10 年 前
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Win32 2ef50fe6ee VS2015 available as external code editor 10 年 前
BsBuildManager.cpp ab1231720c Use separate debug and release assemblies when building 10 年 前
BsBuiltinEditorResources.cpp 28390eb39b GUI tooltips (untested) 10 年 前
BsCmdBreakPrefab.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 年 前
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) 10 年 前
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) 10 年 前
BsCmdDeleteSO.cpp 1c17be6581 Moved everything to VS 2015 10 年 前
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: 10 年 前
BsCmdRecordSO.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 年 前
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) 10 年 前
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年 前
BsCodeEditor.cpp dab2b32982 Scene view frame object functionality 10 年 前
BsDockManager.cpp 260f25eb34 Dock overlay properly renders once again 10 年 前
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works 10 年 前
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) 10 年 前
BsEditorApplication.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 年 前
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted 10 年 前
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年 前
BsEditorTestSuite.cpp 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy 10 年 前
BsEditorUtility.cpp c580127a4b Scene axes handle WIP 10 年 前
BsEditorWidget.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 年 前
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年 前
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 年 前
BsEditorWidgetManager.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 年 前
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works 10 年 前
BsEditorWindowBase.cpp 36d1080271 Delay compilation until editor window is in focus 10 年 前
BsEditorWindowManager.cpp 36d1080271 Delay compilation until editor window is in focus 10 年 前
BsGUIColor.cpp a393b43fc3 Hooked up color picker to the color field 10 年 前
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field 10 年 前
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input 10 年 前
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input 10 年 前
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsGUIFloatField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年 前
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates 10 年 前
BsGUIIntField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年 前
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 年 前
BsGUIMenuBar.cpp a13e94a825 Added ability to toggle toolbar items on or off 10 年 前
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements 10 年 前
BsGUISceneTreeView.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 年 前
BsGUISliderField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年 前
BsGUIStatusBar.cpp dd61a6d788 Update status bar when debug log contents are removed 10 年 前
BsGUITabButton.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年 前
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar 10 年 前
BsGUITextField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年 前
BsGUIToggleField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年 前
BsGUITreeView.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 年 前
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年 前
BsGizmoManager.cpp e032131090 Draw helper can now generate text meshes 10 年 前
BsHandleDrawManager.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年 前
BsHandleManager.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 年 前
BsHandleSlider.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年 前
BsHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年 前
BsHandleSliderLine.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年 前
BsHandleSliderManager.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年 前
BsHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年 前
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered 10 年 前
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 年 前
BsPlatformInfo.cpp 97730cb3c5 Added new platform options to the build system 10 年 前
BsProjectLibrary.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年 前
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年 前
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 年 前
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 年 前
BsSceneGrid.cpp e78cf10282 Scene grid now renders behind the handles 10 年 前
BsScenePicking.cpp 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 年 前
BsSelection.cpp bae75227c1 Project library: 10 年 前
BsSelectionRenderer.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 年 前
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年 前
BsShaderIncludeHandler.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 年 前
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene 10 年 前