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- using System;
- using System.Runtime.CompilerServices;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Handles rendering of the scene grid for the specified camera. Grid properties are controlled through
- /// <see cref="EditorSettings"/>.
- /// </summary>
- internal sealed class SceneGrid : ScriptObject
- {
- /// <summary>
- /// Creates a new scene grid renderer.
- /// </summary>
- /// <param name="sceneCamera">Camera into which the grid will be rendered.</param>
- internal SceneGrid(Camera sceneCamera)
- {
- Internal_Create(this, sceneCamera.Native.GetCachedPtr());
- }
- /// <summary>
- /// Queues grid drawing for this frame.
- /// </summary>
- internal void Draw()
- {
- Internal_Draw(mCachedPtr);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Create(SceneGrid managedInstance, IntPtr camera);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Draw(IntPtr thisPtr);
- }
- }
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