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Win32
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2ef50fe6ee
VS2015 available as external code editor
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10 years ago |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 years ago |
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BsBuiltinEditorResources.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 years ago |
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BsCmdBreakPrefab.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 years ago |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 years ago |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 years ago |
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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10 years ago |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 years ago |
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BsCmdRecordSO.cpp
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62f5104652
Undo/redo command for breaking prefabs added
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10 years ago |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 years ago |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 years ago |
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BsCodeEditor.cpp
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dab2b32982
Scene view frame object functionality
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10 years ago |
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BsDockManager.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 years ago |
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BsDropDownWindow.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 years ago |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 years ago |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 years ago |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsEditorTestSuite.cpp
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9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
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10 years ago |
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BsEditorUtility.cpp
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c580127a4b
Scene axes handle WIP
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10 years ago |
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BsEditorWidget.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsEditorWidgetContainer.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 years ago |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 years ago |
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BsEditorWindow.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsEditorWindowBase.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsEditorWindowManager.cpp
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36d1080271
Delay compilation until editor window is in focus
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10 years ago |
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BsGUIColor.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIColorField.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIDockSlider.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIDropButton.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIFieldBase.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIFloatField.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIHoverHitBox.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIIntField.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIListBoxField.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIMenuBar.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIResourceTreeView.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUISceneTreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 years ago |
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BsGUISliderField.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIStatusBar.cpp
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dd61a6d788
Update status bar when debug log contents are removed
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10 years ago |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 years ago |
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BsGUITabbedTitleBar.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUITextField.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIToggleField.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUITreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 years ago |
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BsGUITreeViewEditBox.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIVector2Field.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIVector3Field.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIVector4Field.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIWindowFrame.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGUIWindowFrameWidget.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsGizmoManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 years ago |
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BsHandleDrawManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 years ago |
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BsHandleManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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10 years ago |
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BsHandleSlider.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 years ago |
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BsHandleSliderDisc.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 years ago |
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BsHandleSliderLine.cpp
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54c63e0fd5
Fixed scene axes handle offsets so picking is now handled correctly
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10 years ago |
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BsHandleSliderManager.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 years ago |
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BsHandleSliderPlane.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 years ago |
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BsMainEditorWindow.cpp
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 years ago |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 years ago |
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BsProjectLibrary.cpp
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b649ca1fae
Reimporting script code as editor-only now works properly
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10 years ago |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 years ago |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 years ago |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 years ago |
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BsSceneGrid.cpp
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a401ae8851
Grid now renders properly for base axis aligned ortho views
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10 years ago |
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BsScenePicking.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 years ago |
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BsSelection.cpp
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bae75227c1
Project library:
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10 years ago |
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BsSelectionRenderer.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 years ago |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 years ago |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 years ago |