BsGUIVector3Field.cpp 2.8 KB

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  1. #include "BsGUIVector3Field.h"
  2. #include "BsGUIArea.h"
  3. #include "BsGUILayout.h"
  4. #include "BsGUILabel.h"
  5. #include "BsGUIFloatField.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsGUIWidget.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUISpace.h"
  10. #include "BsGUIWidget.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. const UINT32 GUIVector3Field::ELEMENT_LABEL_WIDTH = 10;
  15. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  16. UINT32 labelWidth, const String& style, const GUILayoutOptions& layoutOptions, bool withLabel)
  17. :TGUIField(dummy, labelContent, labelWidth, style, layoutOptions, withLabel),
  18. mFieldX(nullptr), mFieldY(nullptr), mFieldZ(nullptr)
  19. {
  20. mFieldX = GUIFloatField::create(HString(L"X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  21. mFieldY = GUIFloatField::create(HString(L"Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  22. mFieldZ = GUIFloatField::create(HString(L"Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  23. mFieldX->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  24. mFieldY->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  25. mFieldZ->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  26. mLayout->removeElement(mLabel);
  27. GUILayout* layout = &mLayout->addLayoutY();
  28. layout->addElement(mLabel);
  29. mLabel->setLayoutOptions(GUIOptions());
  30. GUILayout* elementLayout = &layout->addLayoutX();
  31. elementLayout->addElement(mFieldX);
  32. elementLayout->addElement(mFieldY);
  33. elementLayout->addElement(mFieldZ);
  34. }
  35. Vector3 GUIVector3Field::getValue() const
  36. {
  37. Vector3 value;
  38. value.x = mFieldX->getValue();
  39. value.y = mFieldY->getValue();
  40. value.z = mFieldZ->getValue();
  41. return value;
  42. }
  43. void GUIVector3Field::setValue(const Vector3& value)
  44. {
  45. mFieldX->setValue(value.x);
  46. mFieldY->setValue(value.y);
  47. mFieldZ->setValue(value.z);
  48. }
  49. bool GUIVector3Field::hasInputFocus() const
  50. {
  51. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus();
  52. }
  53. void GUIVector3Field::styleUpdated()
  54. {
  55. if (mLabel != nullptr)
  56. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  57. mFieldX->setStyle(getSubStyleName(getFloatFieldStyleType()));
  58. mFieldY->setStyle(getSubStyleName(getFloatFieldStyleType()));
  59. mFieldZ->setStyle(getSubStyleName(getFloatFieldStyleType()));
  60. }
  61. void GUIVector3Field::valueChanged(float newValue)
  62. {
  63. onValueChanged(getValue());
  64. }
  65. const String& GUIVector3Field::getGUITypeName()
  66. {
  67. static String typeName = "GUIVector3Field";
  68. return typeName;
  69. }
  70. const String& GUIVector3Field::getFloatFieldStyleType()
  71. {
  72. static String LABEL_STYLE_TYPE = "EditorFloatField";
  73. return LABEL_STYLE_TYPE;
  74. }
  75. }