BsSelection.cpp 2.2 KB

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  1. #include "BsSelection.h"
  2. #include "BsGUISceneTreeView.h"
  3. #include "BsGUIResourceTreeView.h"
  4. #include "BsProjectLibrary.h"
  5. #include "BsProjectResourceMeta.h"
  6. namespace BansheeEngine
  7. {
  8. Selection::Selection(GUISceneTreeView* sceneTreeView, GUIResourceTreeView* resourceTreeView)
  9. :mSceneTreeView(sceneTreeView), mResourceTreeView(resourceTreeView)
  10. {
  11. mSceneSelectionChangedConn = mSceneTreeView->onSelectionChanged.connect(std::bind(&Selection::sceneSelectionChanged, this));
  12. mResourceSelectionChangedConn = mResourceTreeView->onSelectionChanged.connect(std::bind(&Selection::resourceSelectionChanged, this));
  13. }
  14. Selection::~Selection()
  15. {
  16. mSceneSelectionChangedConn.disconnect();
  17. mResourceSelectionChangedConn.disconnect();
  18. }
  19. const Vector<HSceneObject>& Selection::getSceneObjects() const
  20. {
  21. return mSelectedSceneObjects;
  22. }
  23. void Selection::setSceneObjects(const Vector<HSceneObject>& sceneObjects)
  24. {
  25. mSelectedSceneObjects = sceneObjects;
  26. mResourceTreeView->setSelection(mSelectedResourcePaths);
  27. }
  28. const Vector<Path>& Selection::getResourcePaths() const
  29. {
  30. return mSelectedResourcePaths;
  31. }
  32. void Selection::setResourcePaths(const Vector<Path>& paths)
  33. {
  34. mSelectedResourcePaths = paths;
  35. }
  36. Vector<String> Selection::getResourceUUIDs() const
  37. {
  38. Vector<String> UUIDs;
  39. for (auto& path : mSelectedResourcePaths)
  40. {
  41. ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(path);
  42. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  43. {
  44. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  45. UUIDs.push_back(resEntry->meta->getUUID());
  46. }
  47. }
  48. return UUIDs;
  49. }
  50. void Selection::setResourceUUIDs(const Vector<String>& UUIDs)
  51. {
  52. mSelectedResourcePaths.clear();
  53. for (auto& uuid : UUIDs)
  54. {
  55. Path path = ProjectLibrary::instance().uuidToPath(uuid);
  56. if (path != Path::BLANK)
  57. mSelectedResourcePaths.push_back(path);
  58. }
  59. mResourceTreeView->setSelection(mSelectedResourcePaths);
  60. }
  61. void Selection::sceneSelectionChanged()
  62. {
  63. mSelectedSceneObjects = mSceneTreeView->getSelection();
  64. }
  65. void Selection::resourceSelectionChanged()
  66. {
  67. mSelectedResourcePaths = mResourceTreeView->getSelection();
  68. }
  69. }