Marko Pintera 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) 12 jaren geleden
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 jaren geleden
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 jaren geleden
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 jaren geleden
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 jaren geleden
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 jaren geleden
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 jaren geleden
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 jaren geleden
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 jaren geleden
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmCoreThread.h 99f545b06f Added frame allocator 12 jaren geleden
CmCoreThreadAccessor.h 99f545b06f Added frame allocator 12 jaren geleden
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 jaren geleden
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 jaren geleden
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 jaren geleden
CmEventQuery.h 7214304ace Added Timer queries 12 jaren geleden
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 jaren geleden
CmGameObjectHandle.h 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) 12 jaren geleden
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 jaren geleden
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 jaren geleden
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 jaren geleden
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 jaren geleden
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGpuParams.h 99f545b06f Added frame allocator 12 jaren geleden
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 jaren geleden
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 jaren geleden
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 jaren geleden
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 jaren geleden
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 jaren geleden
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 jaren geleden
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 jaren geleden
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 jaren geleden
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
CmInputFwd.h 571341f9e5 Started work on rename functionality of TreeView 12 jaren geleden
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 jaren geleden
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 jaren geleden
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 jaren geleden
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes 12 jaren geleden
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 jaren geleden
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 jaren geleden
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 jaren geleden
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 jaren geleden
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 jaren geleden
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 jaren geleden
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 jaren geleden
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmPass.h 538bcedd0c Bit more renames 12 jaren geleden
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 jaren geleden
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 jaren geleden
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class 12 jaren geleden
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 jaren geleden
CmQueryManager.h 7214304ace Added Timer queries 12 jaren geleden
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 jaren geleden
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 jaren geleden
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 jaren geleden
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 jaren geleden
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 jaren geleden
CmRenderSystemFactory.h ea7362503f Added wide strings 12 jaren geleden
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 jaren geleden
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 jaren geleden
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 jaren geleden
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 jaren geleden
CmRendererFactory.h ea7362503f Added wide strings 12 jaren geleden
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 jaren geleden
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 jaren geleden
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmResources.h fde4ac7233 Mono scripting start and first Script class 12 jaren geleden
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 jaren geleden
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmSceneObject.h b5d74cbb33 TreeView expand now works 12 jaren geleden
CmSceneObjectRTTI.h 88c83017de Started work on undo/redo system 12 jaren geleden
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 jaren geleden
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 jaren geleden
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters 12 jaren geleden
CmTexture.h 8fa8ac5145 Added managed GUIContent 12 jaren geleden
CmTextureManager.h 8fa8ac5145 Added managed GUIContent 12 jaren geleden
CmTextureRTTI.h 5fa7bee5a7 Refactored Math 12 jaren geleden
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmTimerQuery.h 7214304ace Added Timer queries 12 jaren geleden
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 jaren geleden
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 jaren geleden
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 jaren geleden
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 jaren geleden
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 jaren geleden
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 jaren geleden
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 jaren geleden