Marko Pintera d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) hace 12 años
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
Win32 d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) hace 12 años
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años
CmApplication.cpp 99f545b06f Added frame allocator hace 12 años
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations hace 12 años
CmBindableGpuParams.cpp 99f545b06f Added frame allocator hace 12 años
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler hace 12 años
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) hace 12 años
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret hace 12 años
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" hace 12 años
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmCoreThread.cpp 99f545b06f Added frame allocator hace 12 años
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor hace 12 años
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system hace 12 años
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret hace 12 años
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmEventQuery.cpp 04132bc6d9 Queries WIP hace 12 años
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering hace 12 años
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGameObjectHandle.cpp 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) hace 12 años
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system hace 12 años
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters hace 12 años
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types hace 12 años
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer hace 12 años
CmGpuParams.cpp 99f545b06f Added frame allocator hace 12 años
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types hace 12 años
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" hace 12 años
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates hace 12 años
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system hace 12 años
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system hace 12 años
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system hace 12 años
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) hace 12 años
CmInput.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer hace 12 años
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmMesh.cpp e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh hace 12 años
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created hace 12 años
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes hace 12 años
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame hace 12 años
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes hace 12 años
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes hace 12 años
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) hace 12 años
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmPass.cpp 99f545b06f Added frame allocator hace 12 años
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData hace 12 años
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) hace 12 años
CmPlatform.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect hace 12 años
CmPlatformWndProc.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) hace 12 años
CmProfiler.cpp 5fa7bee5a7 Refactored Math hace 12 años
CmQueryManager.cpp 7214304ace Added Timer queries hace 12 años
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems hace 12 años
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap hace 12 años
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling hace 12 años
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets hace 12 años
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport hace 12 años
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) hace 12 años
CmRenderWindowManager.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) hace 12 años
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material hace 12 años
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use hace 12 años
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use hace 12 años
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes hace 12 años
CmSceneObject.cpp 05736aad70 Started work on TreeView hace 12 años
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system hace 12 años
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting hace 12 años
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system hace 12 años
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use hace 12 años
CmTexture.cpp 8fa8ac5145 Added managed GUIContent hace 12 años
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) hace 12 años
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmTimerQuery.cpp 04132bc6d9 Queries WIP hace 12 años
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems hace 12 años
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace hace 12 años
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData hace 12 años
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData hace 12 años
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 hace 12 años
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) hace 12 años
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) hace 13 años