Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared 12 yıl önce
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
Win32 64db00cec3 A lot of Profiler WIP work 12 yıl önce
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmApplication.cpp aeac82e2b1 Added core thread profiling 12 yıl önce
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 yıl önce
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 yıl önce
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 yıl önce
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 yıl önce
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 yıl önce
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 yıl önce
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 yıl önce
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 yıl önce
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 yıl önce
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 yıl önce
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 yıl önce
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 yıl önce
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 yıl önce
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 yıl önce
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 yıl önce
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 yıl önce
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 yıl önce
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
CmInput.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 yıl önce
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 yıl önce
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmMesh.cpp 200d516c80 Added AABox debug draw rendering 12 yıl önce
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 yıl önce
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 yıl önce
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 yıl önce
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 yıl önce
CmOSInputHandler.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 yıl önce
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmPass.cpp 538bcedd0c Bit more renames 12 yıl önce
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 yıl önce
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 yıl önce
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmPlatformWndProc.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 yıl önce
CmProfiler.cpp aeac82e2b1 Added core thread profiling 12 yıl önce
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 yıl önce
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 yıl önce
CmRenderSystem.cpp 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared 12 yıl önce
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 yıl önce
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 yıl önce
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport 12 yıl önce
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 yıl önce
CmRenderWindowManager.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 yıl önce
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 yıl önce
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 yıl önce
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 yıl önce
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 yıl önce
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 yıl önce
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 yıl önce
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 yıl önce
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 yıl önce
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 yıl önce
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 yıl önce
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 yıl önce
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce