Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 jaren geleden
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CmD3D11BlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmD3D11DepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmD3D11Device.cpp f49f30f089 DX11 clearing render target sub-area works 12 jaren geleden
CmD3D11Driver.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11DriverList.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11GpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11GpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmD3D11GpuParamBlockBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11GpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmD3D11GpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11HLSLParamParser.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmD3D11HLSLProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmD3D11HLSLProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmD3D11HardwareBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11HardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11IndexBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11InputLayoutManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 jaren geleden
CmD3D11Mappings.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 jaren geleden
CmD3D11MultiRenderTexture.cpp 1e0c79d624 Made getCustomAttribute const 12 jaren geleden
CmD3D11Plugin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmD3D11RasterizerState.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 jaren geleden
CmD3D11RenderStateManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11RenderSystem.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 jaren geleden
CmD3D11RenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system 12 jaren geleden
CmD3D11RenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 jaren geleden
CmD3D11RenderUtility.cpp 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 jaren geleden
CmD3D11RenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 jaren geleden
CmD3D11RenderWindowManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11SamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmD3D11Texture.cpp 8c982e0422 Moved the core thread outside of the render system 12 jaren geleden
CmD3D11TextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmD3D11TextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmD3D11VertexBuffer.cpp c5f46545e8 A bunch more code ported to new alloc system 12 jaren geleden
CmD3D11VideoMode.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmD3D11VideoModeList.cpp c5f46545e8 A bunch more code ported to new alloc system 12 jaren geleden