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Include
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ce39033f5d
Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS.
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há 12 anos atrás |
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Source
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644a56c379
Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared
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há 12 anos atrás |
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CamelotD3D9Renderer.vcxproj
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69e5e73335
Moved all x86 files into separate x86 subfolder (like x64 already is)
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há 12 anos atrás |
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CamelotD3D9Renderer.vcxproj.filters
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b2b4bf2050
Moved builtin material managers to Banshee
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há 12 anos atrás |
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CmD3D9Plugin.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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há 12 anos atrás |