Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared há 12 anos atrás
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Include ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. há 12 anos atrás
Source 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared há 12 anos atrás
CamelotD3D9Renderer.vcxproj 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) há 12 anos atrás
CamelotD3D9Renderer.vcxproj.filters b2b4bf2050 Moved builtin material managers to Banshee há 12 anos atrás
CmD3D9Plugin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás