Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 lat temu
Win32 54d787cc56 Some cursor management methods 13 lat temu
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 lat temu
CmApplication.h b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 lat temu
CmBlendState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
CmBlendStateRTTI.h aeed45563e Render systems now use blend states 13 lat temu
CmCamera.h f964cb4e87 Renamed VertexIndexData into two separate files 13 lat temu
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 lat temu
CmCgProgram.h 01243d6be4 Removed some useless cg stuff 13 lat temu
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 lat temu
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 lat temu
CmCommandQueue.h 36c37b43ff DX11 renderer works 13 lat temu
CmCommonEnums.h 1fa581e378 Tiny changes, removed some non relevant lines 13 lat temu
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 lat temu
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 lat temu
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
CmDeferredRenderContext.h a7e57abdbf Fixed a bunch of DX11 bugs 13 lat temu
CmDepthStencilState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state 13 lat temu
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmGpuBuffer.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 lat temu
CmGpuBufferView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 lat temu
CmGpuParamBlock.h eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
CmGpuParamDesc.h 96bb17b5ef A lot more work on DX 11 renderer 13 lat temu
CmGpuParams.h eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
CmGpuProgram.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
CmGpuProgramManager.h 284bb02672 Removed most of the old parameter system 13 lat temu
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 lat temu
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 lat temu
CmHardwareBuffer.h dc14ccc440 Refactored some enums and started work on generic buffers 13 lat temu
CmHardwareBufferManager.h eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
CmHighLevelGpuProgram.h ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 lat temu
CmHighLevelGpuProgramManager.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 lat temu
CmIndexBuffer.h 74796b8bb9 Removed vertex binding 13 lat temu
CmIndexData.h f964cb4e87 Renamed VertexIndexData into two separate files 13 lat temu
CmInput.h 3a33dcbc18 OIS set up but not working 13 lat temu
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 lat temu
CmMaterial.h 2f72100575 Removed some unused param stuff 13 lat temu
CmMaterialRTTI.h 35f528e399 New shader param system actually works with DX9 13 lat temu
CmMesh.h f964cb4e87 Renamed VertexIndexData into two separate files 13 lat temu
CmMeshData.h 656d3e7b07 Renamed all of the hardware buffers 13 lat temu
CmMeshDataRTTI.h caf40bae61 Added GLGpuParamBlock 13 lat temu
CmMultiRenderTexture.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 lat temu
CmOSCursor.h 54d787cc56 Some cursor management methods 13 lat temu
CmOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers 13 lat temu
CmPass.h 45d26f8845 A bunch of DX11 render system implementation 13 lat temu
CmPassRTTI.h 2f668d6cbe Added depth stencil state 13 lat temu
CmPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers 13 lat temu
CmPrerequisites.h eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
CmRasterizerState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
CmRasterizerStateRTTI.h 3424578403 Rasterizer state 13 lat temu
CmRenderOperation.h f964cb4e87 Renamed VertexIndexData into two separate files 13 lat temu
CmRenderStateManager.h 2f668d6cbe Added depth stencil state 13 lat temu
CmRenderSystem.h a7e57abdbf Fixed a bunch of DX11 bugs 13 lat temu
CmRenderSystemCapabilities.h 74796b8bb9 Removed vertex binding 13 lat temu
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module 13 lat temu
CmRenderSystemManager.h dfb8b81ded Removed remainining referenced to RenderSystemManager 13 lat temu
CmRenderTarget.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 lat temu
CmRenderTexture.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 lat temu
CmRenderWindow.h d64b1452e1 Slight changes in DX11 window creation 13 lat temu
CmRenderWindowManager.h afc811967c Modified window creation parameters so they're more intuitive 13 lat temu
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 lat temu
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 lat temu
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 lat temu
CmRendererFactory.h 7f49bdd956 Forward renderer 13 lat temu
CmRendererManager.h 7f49bdd956 Forward renderer 13 lat temu
CmResource.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material 13 lat temu
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 lat temu
CmResourceRTTI.h 288f2f37e7 Resource references 13 lat temu
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 lat temu
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 lat temu
CmSamplerState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 lat temu
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 lat temu
CmShader.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 lat temu
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 lat temu
CmTexture.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
CmTextureManager.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 lat temu
CmTextureRTTI.h 03b6ace987 Reverted previous revision and only removed certain render texture references 13 lat temu
CmTextureView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 lat temu
CmVertexBuffer.h 74796b8bb9 Removed vertex binding 13 lat temu
CmVertexData.h f964cb4e87 Renamed VertexIndexData into two separate files 13 lat temu
CmVertexDeclaration.h 36c37b43ff DX11 renderer works 13 lat temu
CmVertexDeclarationRTTI.h 656d3e7b07 Renamed all of the hardware buffers 13 lat temu
CmViewport.h e3e5d96d67 Refactored viewport 13 lat temu
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 lat temu