#3d #game-engine #engine #gamedev

Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
CamelotClient 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 lat temu
CamelotD3D11RenderSystem eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
CamelotD3D9Renderer eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
CamelotFBXImporter c06e053b50 Moved GLSL param parsing into a separate file 13 lat temu
CamelotForwardRenderer a7e57abdbf Fixed a bunch of DX11 bugs 13 lat temu
CamelotFreeImgImporter 1fa581e378 Tiny changes, removed some non relevant lines 13 lat temu
CamelotGLRenderer eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles 13 lat temu
CamelotRenderer eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 lat temu
CamelotUtility 1fa581e378 Tiny changes, removed some non relevant lines 13 lat temu
CamelotRenderer.sln f31858229c GL with new depth stencil works 13 lat temu
Dependencies.txt d71ac4d2a8 OIS works 13 lat temu
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 lat temu