#3d #game-engine #engine #gamedev

Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer пре 13 година
CamelotClient 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer пре 13 година
CamelotD3D11RenderSystem eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer пре 13 година
CamelotD3D9Renderer eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer пре 13 година
CamelotFBXImporter c06e053b50 Moved GLSL param parsing into a separate file пре 13 година
CamelotForwardRenderer a7e57abdbf Fixed a bunch of DX11 bugs пре 13 година
CamelotFreeImgImporter 1fa581e378 Tiny changes, removed some non relevant lines пре 13 година
CamelotGLRenderer eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer пре 13 година
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles пре 13 година
CamelotRenderer eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer пре 13 година
CamelotUtility 1fa581e378 Tiny changes, removed some non relevant lines пре 13 година
CamelotRenderer.sln f31858229c GL with new depth stencil works пре 13 година
Dependencies.txt d71ac4d2a8 OIS works пре 13 година
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година