Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 years ago
..
Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 years ago
CmApplication.cpp b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 years ago
CmBlendState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmCamera.cpp 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmCgProgram.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmCommandQueue.cpp 36c37b43ff DX11 renderer works 13 years ago
CmComponent.cpp 93e2676b37 RenderManager initial work 13 years ago
CmDeferredRenderContext.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
CmDepthStencilState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 years ago
CmGpuBuffer.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
CmGpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
CmGpuParamBlock.cpp eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 years ago
CmGpuParams.cpp eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer 13 years ago
CmGpuProgram.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmGpuProgramManager.cpp 284bb02672 Removed most of the old parameter system 13 years ago
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 years ago
CmHardwareBufferManager.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 years ago
CmHighLevelGpuProgram.cpp ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 years ago
CmHighLevelGpuProgramManager.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmImporter.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmIndexBuffer.cpp 89362ce009 Removed the useless HardwareBufferManagerBase 13 years ago
CmIndexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 years ago
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 years ago
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 years ago
CmMaterial.cpp 2f72100575 Removed some unused param stuff 13 years ago
CmMaterialRTTI.cpp 35f528e399 New shader param system actually works with DX9 13 years ago
CmMesh.cpp 74796b8bb9 Removed vertex binding 13 years ago
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 years ago
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmMultiRenderTexture.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmPass.cpp 45d26f8845 A bunch of DX11 render system implementation 13 years ago
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmRasterizerState.cpp 1fa581e378 Tiny changes, removed some non relevant lines 13 years ago
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 years ago
CmRenderSystem.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding 13 years ago
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmRenderTarget.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
CmRenderTexture.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
CmRenderWindow.cpp afc811967c Modified window creation parameters so they're more intuitive 13 years ago
CmRenderWindowManager.cpp afc811967c Modified window creation parameters so they're more intuitive 13 years ago
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 years ago
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 years ago
CmResource.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmSamplerState.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 years ago
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmTexture.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmTextureManager.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 years ago
CmTextureView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
CmVertexBuffer.cpp 74796b8bb9 Removed vertex binding 13 years ago
CmVertexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 years ago
CmVertexDeclaration.cpp 96bb17b5ef A lot more work on DX 11 renderer 13 years ago
CmViewport.cpp e3e5d96d67 Refactored viewport 13 years ago
CmWindowEventUtilities.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago