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NativeCamera.cs 19 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @cond INTEROP */
  8. /// <summary>
  9. /// Projection type to use by the camera.
  10. /// </summary>
  11. public enum ProjectionType // Note: Must match C++ enum ProjectionType
  12. {
  13. /// <summary>
  14. /// Projection type where object size remains constant and parallel lines remain parallel.
  15. /// </summary>
  16. Orthographic,
  17. /// <summary>
  18. /// Projection type that emulates human vision. Objects farther away appear smaller.
  19. /// </summary>
  20. Perspective
  21. }
  22. /// <summary>
  23. /// Flags that specify which portions, if any, of the viewport are to be cleared before rendering.
  24. /// </summary>
  25. [Flags]
  26. public enum ClearFlags // Don't reorder, used by native code
  27. {
  28. None = 0, Color = 0x01, Depth = 0x02, Stencil = 0x04
  29. }
  30. /// <summary>
  31. /// Wrapper around the native Camera class.
  32. /// <see cref="Camera"/>
  33. /// </summary>
  34. internal class NativeCamera : ScriptObject
  35. {
  36. internal float aspectRatio
  37. {
  38. get { return Internal_GetAspect(mCachedPtr); }
  39. set { Internal_SetAspect(mCachedPtr, value); }
  40. }
  41. internal float nearClipPlane
  42. {
  43. get { return Internal_GetNearClip(mCachedPtr); }
  44. set { Internal_SetNearClip(mCachedPtr, value); }
  45. }
  46. internal float farClipPlane
  47. {
  48. get { return Internal_GetFarClip(mCachedPtr); }
  49. set { Internal_SetFarClip(mCachedPtr, value); }
  50. }
  51. internal Degree fieldOfView
  52. {
  53. get { Degree value; Internal_GetFieldOfView(mCachedPtr, out value); return value; }
  54. set { Internal_SetFieldOfView(mCachedPtr, ref value); }
  55. }
  56. internal Rect2 viewportRect
  57. {
  58. get
  59. {
  60. Rect2 value;
  61. Internal_GetViewportRect(mCachedPtr, out value);
  62. return value;
  63. }
  64. set { Internal_SetViewportRect(mCachedPtr, ref value); }
  65. }
  66. internal ProjectionType projectionType
  67. {
  68. get { return Internal_GetProjectionType(mCachedPtr); }
  69. set { Internal_SetProjectionType(mCachedPtr, value); }
  70. }
  71. internal float orthoHeight
  72. {
  73. get { return Internal_GetOrthographicHeight(mCachedPtr); }
  74. set { Internal_SetOrthographicHeight(mCachedPtr, value); }
  75. }
  76. internal float orthoWidth
  77. {
  78. get { return Internal_GetOrthographicWidth(mCachedPtr); }
  79. }
  80. internal Color clearColor
  81. {
  82. get
  83. {
  84. Color value;
  85. Internal_GetClearColor(mCachedPtr, out value);
  86. return value;
  87. }
  88. set { Internal_SetClearColor(mCachedPtr, ref value); }
  89. }
  90. internal float clearDepth
  91. {
  92. get { return Internal_GetDepthClearValue(mCachedPtr); }
  93. set { Internal_SetDepthClearValue(mCachedPtr, value); }
  94. }
  95. internal ushort clearStencil
  96. {
  97. get { return Internal_GetStencilClearValue(mCachedPtr); }
  98. set { Internal_SetStencilClearValue(mCachedPtr, value); }
  99. }
  100. internal ClearFlags clearFlags
  101. {
  102. get { return Internal_GetClearFlags(mCachedPtr); }
  103. set { Internal_SetClearFlags(mCachedPtr, value); }
  104. }
  105. internal int priority
  106. {
  107. get { return Internal_GetPriority(mCachedPtr); }
  108. set { Internal_SetPriority(mCachedPtr, value); }
  109. }
  110. internal bool HDR
  111. {
  112. get { return Internal_GetHDR(mCachedPtr); }
  113. set { Internal_SetHDR(mCachedPtr, value); }
  114. }
  115. internal PostProcessSettings PostProcess
  116. {
  117. get
  118. {
  119. PostProcessSettings value;
  120. Internal_GetPostProcessSettings(mCachedPtr, out value);
  121. return value;
  122. }
  123. set { Internal_SetPostProcessSettings(mCachedPtr, ref value); }
  124. }
  125. internal ulong layers
  126. {
  127. get { return Internal_GetLayers(mCachedPtr); }
  128. set { Internal_SetLayers(mCachedPtr, value); }
  129. }
  130. internal Matrix4 projMatrix
  131. {
  132. get
  133. {
  134. Matrix4 value;
  135. Internal_GetProjMatrix(mCachedPtr, out value);
  136. return value;
  137. }
  138. }
  139. internal Matrix4 projMatrixInv
  140. {
  141. get
  142. {
  143. Matrix4 value;
  144. Internal_GetProjMatrixInv(mCachedPtr, out value);
  145. return value;
  146. }
  147. }
  148. internal Matrix4 viewMatrix
  149. {
  150. get
  151. {
  152. Matrix4 value;
  153. Internal_GetViewMatrix(mCachedPtr, out value);
  154. return value;
  155. }
  156. }
  157. internal Matrix4 viewMatrixInv
  158. {
  159. get
  160. {
  161. Matrix4 value;
  162. Internal_GetViewMatrixInv(mCachedPtr, out value);
  163. return value;
  164. }
  165. }
  166. internal int widthPixels
  167. {
  168. get { return Internal_GetWidthPixels(mCachedPtr); }
  169. }
  170. internal int heightPixels
  171. {
  172. get { return Internal_GetHeightPixels(mCachedPtr); }
  173. }
  174. internal RenderTarget target
  175. {
  176. get
  177. {
  178. return _target;
  179. }
  180. set
  181. {
  182. _target = value;
  183. IntPtr targetPtr = IntPtr.Zero;
  184. if (_target != null)
  185. targetPtr = _target.mCachedPtr;
  186. Internal_SetRenderTarget(mCachedPtr, targetPtr);
  187. }
  188. }
  189. internal bool main
  190. {
  191. get { return Internal_GetMain(mCachedPtr); }
  192. set { Internal_SetMain(mCachedPtr, value); }
  193. }
  194. internal Vector2I WorldToViewport(Vector3 value)
  195. {
  196. Vector2I output;
  197. Internal_WorldToViewport(mCachedPtr, ref value, out output);
  198. return output;
  199. }
  200. internal Vector2 WorldToNDC(Vector3 value)
  201. {
  202. Vector2 output;
  203. Internal_WorldToNDC(mCachedPtr, ref value, out output);
  204. return output;
  205. }
  206. internal Vector3 WorldToView(Vector3 value)
  207. {
  208. Vector3 output;
  209. Internal_WorldToView(mCachedPtr, ref value, out output);
  210. return output;
  211. }
  212. internal Vector2I ScreenToViewport(Vector2I value)
  213. {
  214. Vector2I output;
  215. Internal_ScreenToViewport(mCachedPtr, ref value, out output);
  216. return output;
  217. }
  218. internal Vector3 ViewportToWorld(Vector2I value, float depth)
  219. {
  220. Vector3 output;
  221. Internal_ViewportToWorld(mCachedPtr, ref value, depth, out output);
  222. return output;
  223. }
  224. internal Vector3 ViewportToView(Vector2I value, float depth)
  225. {
  226. Vector3 output;
  227. Internal_ViewportToView(mCachedPtr, ref value, depth, out output);
  228. return output;
  229. }
  230. internal Vector2 ViewportToNDC(Vector2I value)
  231. {
  232. Vector2 output;
  233. Internal_ViewportToNDC(mCachedPtr, ref value, out output);
  234. return output;
  235. }
  236. internal Vector3 ViewToWorld(Vector3 value)
  237. {
  238. Vector3 output;
  239. Internal_ViewToWorld(mCachedPtr, ref value, out output);
  240. return output;
  241. }
  242. internal Vector2I ViewToViewport(Vector3 value)
  243. {
  244. Vector2I output;
  245. Internal_ViewToViewport(mCachedPtr, ref value, out output);
  246. return output;
  247. }
  248. internal Vector2 ViewToNDC(Vector3 value)
  249. {
  250. Vector2 output;
  251. Internal_ViewToNDC(mCachedPtr, ref value, out output);
  252. return output;
  253. }
  254. internal Vector3 NDCToWorld(Vector2 value, float depth)
  255. {
  256. Vector3 output;
  257. Internal_NDCToWorld(mCachedPtr, ref value, depth, out output);
  258. return output;
  259. }
  260. internal Vector3 NDCToView(Vector2 value, float depth)
  261. {
  262. Vector3 output;
  263. Internal_NDCToView(mCachedPtr, ref value, depth, out output);
  264. return output;
  265. }
  266. internal Vector2I NDCToViewport(Vector2 value)
  267. {
  268. Vector2I output;
  269. Internal_NDCToViewport(mCachedPtr, ref value, out output);
  270. return output;
  271. }
  272. internal Ray ViewportToWorldRay(Vector2I value)
  273. {
  274. Ray output;
  275. Internal_ViewportToWorldRay(mCachedPtr, ref value, out output);
  276. return output;
  277. }
  278. internal Ray ScreenToWorldRay(Vector2I value)
  279. {
  280. Ray output;
  281. Internal_ScreenToWorldRay(mCachedPtr, ref value, out output);
  282. return output;
  283. }
  284. internal Vector3 ProjectPoint(Vector3 value)
  285. {
  286. Vector3 output;
  287. Internal_ProjectPoint(mCachedPtr, ref value, out output);
  288. return output;
  289. }
  290. internal Vector3 UnprojectPoint(Vector3 value)
  291. {
  292. Vector3 output;
  293. Internal_UnprojectPoint(mCachedPtr, ref value, out output);
  294. return output;
  295. }
  296. private RenderTarget _target;
  297. public NativeCamera(SceneObject sceneObject)
  298. {
  299. IntPtr sceneObjPtr = IntPtr.Zero;
  300. if (sceneObject != null)
  301. sceneObjPtr = sceneObject.GetCachedPtr();
  302. Internal_Create(this, sceneObjPtr);
  303. }
  304. internal void UpdateView(SceneObject sceneObject)
  305. {
  306. Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
  307. }
  308. internal void OnDestroy()
  309. {
  310. Internal_OnDestroy(mCachedPtr);
  311. }
  312. [MethodImpl(MethodImplOptions.InternalCall)]
  313. private static extern void Internal_Create(NativeCamera instance, IntPtr parentSO);
  314. [MethodImpl(MethodImplOptions.InternalCall)]
  315. private static extern float Internal_GetAspect(IntPtr instance);
  316. [MethodImpl(MethodImplOptions.InternalCall)]
  317. private static extern void Internal_SetAspect(IntPtr instance, float value);
  318. [MethodImpl(MethodImplOptions.InternalCall)]
  319. private static extern float Internal_GetNearClip(IntPtr instance);
  320. [MethodImpl(MethodImplOptions.InternalCall)]
  321. private static extern void Internal_SetNearClip(IntPtr instance, float value);
  322. [MethodImpl(MethodImplOptions.InternalCall)]
  323. private static extern float Internal_GetFarClip(IntPtr instance);
  324. [MethodImpl(MethodImplOptions.InternalCall)]
  325. private static extern void Internal_SetFarClip(IntPtr instance, float value);
  326. [MethodImpl(MethodImplOptions.InternalCall)]
  327. private static extern void Internal_GetFieldOfView(IntPtr instance, out Degree value);
  328. [MethodImpl(MethodImplOptions.InternalCall)]
  329. private static extern void Internal_SetFieldOfView(IntPtr instance, ref Degree value);
  330. [MethodImpl(MethodImplOptions.InternalCall)]
  331. private static extern void Internal_GetViewportRect(IntPtr instance, out Rect2 value);
  332. [MethodImpl(MethodImplOptions.InternalCall)]
  333. private static extern void Internal_SetViewportRect(IntPtr instance, ref Rect2 value);
  334. [MethodImpl(MethodImplOptions.InternalCall)]
  335. private static extern ProjectionType Internal_GetProjectionType(IntPtr instance);
  336. [MethodImpl(MethodImplOptions.InternalCall)]
  337. private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value);
  338. [MethodImpl(MethodImplOptions.InternalCall)]
  339. private static extern float Internal_GetOrthographicHeight(IntPtr instance);
  340. [MethodImpl(MethodImplOptions.InternalCall)]
  341. private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value);
  342. [MethodImpl(MethodImplOptions.InternalCall)]
  343. private static extern float Internal_GetOrthographicWidth(IntPtr instance);
  344. [MethodImpl(MethodImplOptions.InternalCall)]
  345. private static extern void Internal_GetClearColor(IntPtr instance, out Color value);
  346. [MethodImpl(MethodImplOptions.InternalCall)]
  347. private static extern void Internal_SetClearColor(IntPtr instance, ref Color value);
  348. [MethodImpl(MethodImplOptions.InternalCall)]
  349. private static extern float Internal_GetDepthClearValue(IntPtr instance);
  350. [MethodImpl(MethodImplOptions.InternalCall)]
  351. private static extern void Internal_SetDepthClearValue(IntPtr instance, float value);
  352. [MethodImpl(MethodImplOptions.InternalCall)]
  353. private static extern ushort Internal_GetStencilClearValue(IntPtr instance);
  354. [MethodImpl(MethodImplOptions.InternalCall)]
  355. private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value);
  356. [MethodImpl(MethodImplOptions.InternalCall)]
  357. private static extern ClearFlags Internal_GetClearFlags(IntPtr instance);
  358. [MethodImpl(MethodImplOptions.InternalCall)]
  359. private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value);
  360. [MethodImpl(MethodImplOptions.InternalCall)]
  361. private static extern int Internal_GetPriority(IntPtr instance);
  362. [MethodImpl(MethodImplOptions.InternalCall)]
  363. private static extern void Internal_SetPriority(IntPtr instance, int value);
  364. [MethodImpl(MethodImplOptions.InternalCall)]
  365. private static extern bool Internal_GetHDR(IntPtr instance);
  366. [MethodImpl(MethodImplOptions.InternalCall)]
  367. private static extern void Internal_SetHDR(IntPtr instance, bool value);
  368. [MethodImpl(MethodImplOptions.InternalCall)]
  369. private static extern void Internal_GetPostProcessSettings(IntPtr instance, out PostProcessSettings value);
  370. [MethodImpl(MethodImplOptions.InternalCall)]
  371. private static extern void Internal_SetPostProcessSettings(IntPtr instance, ref PostProcessSettings value);
  372. [MethodImpl(MethodImplOptions.InternalCall)]
  373. private static extern ulong Internal_GetLayers(IntPtr instance);
  374. [MethodImpl(MethodImplOptions.InternalCall)]
  375. private static extern void Internal_SetLayers(IntPtr instance, UInt64 value);
  376. [MethodImpl(MethodImplOptions.InternalCall)]
  377. private static extern void Internal_GetProjMatrix(IntPtr instance, out Matrix4 output);
  378. [MethodImpl(MethodImplOptions.InternalCall)]
  379. private static extern void Internal_GetProjMatrixInv(IntPtr instance, out Matrix4 output);
  380. [MethodImpl(MethodImplOptions.InternalCall)]
  381. private static extern void Internal_GetViewMatrix(IntPtr instance, out Matrix4 output);
  382. [MethodImpl(MethodImplOptions.InternalCall)]
  383. private static extern void Internal_GetViewMatrixInv(IntPtr instance, out Matrix4 output);
  384. [MethodImpl(MethodImplOptions.InternalCall)]
  385. private static extern int Internal_GetWidthPixels(IntPtr instance);
  386. [MethodImpl(MethodImplOptions.InternalCall)]
  387. private static extern int Internal_GetHeightPixels(IntPtr instance);
  388. [MethodImpl(MethodImplOptions.InternalCall)]
  389. private static extern void Internal_WorldToViewport(IntPtr instance, ref Vector3 value, out Vector2I output);
  390. [MethodImpl(MethodImplOptions.InternalCall)]
  391. private static extern void Internal_WorldToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  392. [MethodImpl(MethodImplOptions.InternalCall)]
  393. private static extern void Internal_WorldToView(IntPtr instance, ref Vector3 value, out Vector3 output);
  394. [MethodImpl(MethodImplOptions.InternalCall)]
  395. private static extern void Internal_ScreenToViewport(IntPtr instance, ref Vector2I value, out Vector2I output);
  396. [MethodImpl(MethodImplOptions.InternalCall)]
  397. private static extern void Internal_ViewportToWorld(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  398. [MethodImpl(MethodImplOptions.InternalCall)]
  399. private static extern void Internal_ViewportToView(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  400. [MethodImpl(MethodImplOptions.InternalCall)]
  401. private static extern void Internal_ViewportToNDC(IntPtr instance, ref Vector2I value, out Vector2 output);
  402. [MethodImpl(MethodImplOptions.InternalCall)]
  403. private static extern void Internal_ViewToWorld(IntPtr instance, ref Vector3 value, out Vector3 output);
  404. [MethodImpl(MethodImplOptions.InternalCall)]
  405. private static extern void Internal_ViewToViewport(IntPtr instance, ref Vector3 value, out Vector2I output);
  406. [MethodImpl(MethodImplOptions.InternalCall)]
  407. private static extern void Internal_ViewToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  408. [MethodImpl(MethodImplOptions.InternalCall)]
  409. private static extern void Internal_NDCToWorld(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  410. [MethodImpl(MethodImplOptions.InternalCall)]
  411. private static extern void Internal_NDCToView(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  412. [MethodImpl(MethodImplOptions.InternalCall)]
  413. private static extern void Internal_NDCToViewport(IntPtr instance, ref Vector2 value, out Vector2I output);
  414. [MethodImpl(MethodImplOptions.InternalCall)]
  415. private static extern void Internal_ViewportToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  416. [MethodImpl(MethodImplOptions.InternalCall)]
  417. private static extern void Internal_ScreenToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  418. [MethodImpl(MethodImplOptions.InternalCall)]
  419. private static extern void Internal_ProjectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  420. [MethodImpl(MethodImplOptions.InternalCall)]
  421. private static extern void Internal_UnprojectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  422. [MethodImpl(MethodImplOptions.InternalCall)]
  423. private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt);
  424. [MethodImpl(MethodImplOptions.InternalCall)]
  425. private static extern bool Internal_GetMain(IntPtr instance);
  426. [MethodImpl(MethodImplOptions.InternalCall)]
  427. private static extern void Internal_SetMain(IntPtr instance, bool main);
  428. [MethodImpl(MethodImplOptions.InternalCall)]
  429. private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO);
  430. [MethodImpl(MethodImplOptions.InternalCall)]
  431. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  432. }
  433. /** @endcond */
  434. }