Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 vuotta sitten
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BsManagedComponent.cpp b64a0482e7 Various Gizmo rendering fixes 11 vuotta sitten
BsManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly 11 vuotta sitten
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 vuotta sitten
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 vuotta sitten
BsManagedSerializableArray.cpp e9fc86930e A lot more work on handles (WIP) 11 vuotta sitten
BsManagedSerializableDictionary.cpp e9fc86930e A lot more work on handles (WIP) 11 vuotta sitten
BsManagedSerializableField.cpp d231b89e53 Fixed OpenGL texture binding 11 vuotta sitten
BsManagedSerializableList.cpp e9fc86930e A lot more work on handles (WIP) 11 vuotta sitten
BsManagedSerializableObject.cpp 5796d726b7 Added clone method to SerializedProperty (untested) 11 vuotta sitten
BsManagedSerializableObjectInfo.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 vuotta sitten
BsRuntimeScriptObjects.cpp e9fc86930e A lot more work on handles (WIP) 11 vuotta sitten
BsScriptCamera.cpp eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 vuotta sitten
BsScriptComponent.cpp e9fc86930e A lot more work on handles (WIP) 11 vuotta sitten
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsScriptEnginePlugin.cpp 35b5f1e6f3 Managed resource unloading works properly 11 vuotta sitten
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 vuotta sitten
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 vuotta sitten
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) 11 vuotta sitten
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 vuotta sitten
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding 11 vuotta sitten
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 vuotta sitten
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 vuotta sitten
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping 11 vuotta sitten
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 vuotta sitten
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) 11 vuotta sitten
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 vuotta sitten
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) 11 vuotta sitten
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsScriptGameObjectManager.cpp 1d5fdd56a3 Added GameObjectField C# 11 vuotta sitten
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly 11 vuotta sitten
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptResourceManager.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 vuotta sitten
BsScriptSceneObject.cpp e9fc86930e A lot more work on handles (WIP) 11 vuotta sitten
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 vuotta sitten
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 vuotta sitten
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 vuotta sitten
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 vuotta sitten
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 vuotta sitten
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding 11 vuotta sitten
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 vuotta sitten
BsScriptTexture2D.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 vuotta sitten