2
0

BsScriptGUILayout.cpp 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115
  1. #include "BsScriptGUILayout.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsScriptGUIArea.h"
  7. #include "BsScriptGUIScrollArea.h"
  8. #include "BsGUIArea.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIScrollArea.h"
  11. namespace BansheeEngine
  12. {
  13. ScriptGUILayout::ScriptGUILayout(MonoObject* instance, GUILayout* layout, GUILayout* parentLayout)
  14. :TScriptGUIElementBase(instance, layout), mLayout(layout), mParentLayout(parentLayout), mIsDestroyed(false)
  15. {
  16. }
  17. void ScriptGUILayout::initRuntimeData()
  18. {
  19. metaData.scriptClass->addInternalCall("Internal_CreateInstanceXFromArea", &ScriptGUILayout::internal_createInstanceXFromArea);
  20. metaData.scriptClass->addInternalCall("Internal_CreateInstanceXFromLayoutAdd", &ScriptGUILayout::internal_createInstanceXFromLayoutAdd);
  21. metaData.scriptClass->addInternalCall("Internal_CreateInstanceYFromLayoutAdd", &ScriptGUILayout::internal_createInstanceYFromLayoutAdd);
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstanceXFromLayoutInsert", &ScriptGUILayout::internal_createInstanceXFromLayoutInsert);
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstanceYFromLayoutInsert", &ScriptGUILayout::internal_createInstanceYFromLayoutInsert);
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstanceYFromScrollArea", &ScriptGUILayout::internal_createInstanceYFromScrollArea);
  25. metaData.scriptClass->addInternalCall("Internal_AddElement", &ScriptGUILayout::internal_addElement);
  26. metaData.scriptClass->addInternalCall("Internal_InsertElement", &ScriptGUILayout::internal_insertElement);
  27. }
  28. void ScriptGUILayout::destroy()
  29. {
  30. if(!mIsDestroyed)
  31. {
  32. if(mParentLayout != nullptr)
  33. mParentLayout->removeLayout(*mLayout);
  34. mLayout = nullptr;
  35. mParentLayout = nullptr;
  36. mIsDestroyed = true;
  37. }
  38. }
  39. void ScriptGUILayout::internal_createInstanceXFromArea(MonoObject* instance, MonoObject* parentArea)
  40. {
  41. ScriptGUIArea* scriptArea = ScriptGUIArea::toNative(parentArea);
  42. GUIArea* nativeArea = scriptArea->getInternalValue();
  43. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  44. ScriptGUILayout(instance, &nativeArea->getLayout(), nullptr);
  45. }
  46. void ScriptGUILayout::internal_createInstanceXFromLayoutAdd(MonoObject* instance, MonoObject* parentLayout)
  47. {
  48. ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout);
  49. GUILayout* nativeLayout = scriptLayout->getInternalValue();
  50. GUILayout& layout = nativeLayout->addLayoutX();
  51. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  52. ScriptGUILayout(instance, &layout, nativeLayout);
  53. }
  54. void ScriptGUILayout::internal_createInstanceYFromLayoutAdd(MonoObject* instance, MonoObject* parentLayout)
  55. {
  56. ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout);
  57. GUILayout* nativeLayout = scriptLayout->getInternalValue();
  58. GUILayout& layout = nativeLayout->addLayoutY();
  59. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  60. ScriptGUILayout(instance, &layout, nativeLayout);
  61. }
  62. void ScriptGUILayout::internal_createInstanceXFromLayoutInsert(MonoObject* instance, MonoObject* parentLayout, UINT32 index)
  63. {
  64. ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout);
  65. GUILayout* nativeLayout = scriptLayout->getInternalValue();
  66. GUILayout& layout = nativeLayout->insertLayoutX(index);
  67. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  68. ScriptGUILayout(instance, &layout, nativeLayout);
  69. }
  70. void ScriptGUILayout::internal_createInstanceYFromLayoutInsert(MonoObject* instance, MonoObject* parentLayout, UINT32 index)
  71. {
  72. ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout);
  73. GUILayout* nativeLayout = scriptLayout->getInternalValue();
  74. GUILayout& layout = nativeLayout->insertLayoutY(index);
  75. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  76. ScriptGUILayout(instance, &layout, nativeLayout);
  77. }
  78. void ScriptGUILayout::internal_createInstanceYFromScrollArea(MonoObject* instance, MonoObject* parentScrollArea)
  79. {
  80. ScriptGUIScrollArea* scriptScrollArea = ScriptGUIScrollArea::toNative(parentScrollArea);
  81. GUIScrollArea* scrollArea = (GUIScrollArea*)scriptScrollArea->getGUIElement();
  82. GUILayout* nativeLayout = &scrollArea->getLayout();
  83. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  84. ScriptGUILayout(instance, nativeLayout, nullptr);
  85. }
  86. void ScriptGUILayout::internal_addElement(ScriptGUILayout* instance, ScriptGUIElementTBase* element)
  87. {
  88. instance->getInternalValue()->addElement(static_cast<GUIElement*>(element->getGUIElement()));
  89. }
  90. void ScriptGUILayout::internal_insertElement(ScriptGUILayout* instance, UINT32 index, ScriptGUIElementTBase* element)
  91. {
  92. instance->getInternalValue()->insertElement(index, static_cast<GUIElement*>(element->getGUIElement()));
  93. }
  94. }