BearishSun eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
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Win32 eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsBlendState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsCommandQueue.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 år sedan
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components 10 år sedan
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 år sedan
BsCoreApplication.h 06e03f1239 Bulk of work on the build system 10 år sedan
BsCoreObject.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsCoreObjectCore.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsCoreObjectManager.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsCorePrerequisites.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsCoreRenderer.h 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 år sedan
BsCoreSceneManager.h 00d78189f3 More work on Play in editor 10 år sedan
BsCoreThread.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsCoreThreadAccessor.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsDepthStencilState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsDrawOps.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 år sedan
BsFontDesc.h 098f8865e1 Font C# interface 10 år sedan
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 år sedan
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 år sedan
BsFontManager.h 098f8865e1 Font C# interface 10 år sedan
BsFontRTTI.h 098f8865e1 Font C# interface 10 år sedan
BsGameObject.h 62f5104652 Undo/redo command for breaking prefabs added 10 år sedan
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 år sedan
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 år sedan
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 år sedan
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 år sedan
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 år sedan
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 år sedan
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 år sedan
BsGpuParams.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 år sedan
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer 10 år sedan
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 år sedan
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsHString.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 år sedan
BsIResourceListener.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 år sedan
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 år sedan
BsImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsImporter.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 år sedan
BsInput.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsInputFwd.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsMaterial.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsMaterialManager.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsMaterialParam.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsMesh.h e9e45b6d6b Added UV to full screen quad 10 år sedan
BsMeshBase.h e9e45b6d6b Added UV to full screen quad 10 år sedan
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 år sedan
BsMeshData.h 0ddc6c09b5 Working on new UI 10 år sedan
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad 10 år sedan
BsMeshImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 år sedan
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer 10 år sedan
BsOSInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader 10 år sedan
BsPass.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsPassRTTI.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI 10 år sedan
BsPixelBuffer.h fc8f2b1eaf More documentation 11 år sedan
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon 10 år sedan
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsPixelUtil.h 1f31bf9385 Documentation 10 år sedan
BsPixelVolume.h 1f31bf9385 Documentation 10 år sedan
BsPlatform.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsPrefab.h 06e03f1239 Bulk of work on the build system 10 år sedan
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff 10 år sedan
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff 10 år sedan
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 år sedan
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 år sedan
BsProfilerCPU.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsProfilerGPU.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsProfilingManager.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 år sedan
BsRasterizerState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsRawInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs 10 år sedan
BsRenderAPICapabilities.h 1c17be6581 Moved everything to VS 2015 10 år sedan
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 år sedan
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 år sedan
BsRenderStats.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsRenderTarget.h 1f31bf9385 Documentation 10 år sedan
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 år sedan
BsRenderWindow.h ecb34ab114 Render window positioning x/y coordinates weren't being consistent 10 år sedan
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 år sedan
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 år sedan
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 år sedan
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 år sedan
BsRendererUtility.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI 10 år sedan
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 år sedan
BsResourceHandle.h db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs 10 år sedan
BsResourceHandleRTTI.h 78355169a1 Resource handle refactor (part 4) 10 år sedan
BsResourceListenerManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 år sedan
BsResourceManifest.h 06e03f1239 Bulk of work on the build system 10 år sedan
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 år sedan
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 år sedan
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 år sedan
BsResources.h 8d5d71a0f0 Fixes to resources import 10 år sedan
BsSamplerState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 år sedan
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 år sedan
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsSceneObject.h 62f5104652 Undo/redo command for breaking prefabs added 10 år sedan
BsSceneObjectRTTI.h 00d78189f3 More work on Play in editor 10 år sedan
BsShader.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsShaderIncludeImporter.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 år sedan
BsShaderManager.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 år sedan
BsSpecificImporter.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsStringTable.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsStringTableManager.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 år sedan
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 år sedan
BsTechnique.h 8a20899902 More work on preparing documentation for doxygen generation 10 år sedan
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 år sedan
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 år sedan
BsTexture.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 år sedan
BsTextureImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation 10 år sedan
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsTextureManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 år sedan
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 år sedan
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad 10 år sedan
BsUUID.h ee9c441334 Proper UUID generation 10 år sedan
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 år sedan
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 år sedan
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad 10 år sedan
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVideoModeInfo.h 625b2afd34 Build systems appears functional 10 år sedan
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 år sedan
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 år sedan